123456789101112131415161718192021222324252627282930313233343536373839404142 |
- using NUnit.Framework;
- using UnityEngine;
- using UnityEngine.Profiling;
- using Unity.PlasticSCM.Editor.UI;
- namespace Unity.PlasticSCM.Tests.Editor.UI
- {
- [TestFixture]
- internal class TextureLoadTests
- {
- // NOTE(rafa): thes are no real test just use cases to verify in the profiler what happens when load more than once the same texture.
- [Test]
- public void OneLoad_Reference()
- {
- Profiler.BeginSample("TextureLoadTest - One load");
- var icon = Images.GetPlasticIcon();
- Profiler.EndSample();
- Assert.NotNull(icon);
- }
- [Test]
- public void OneHundredLoads_Reference()
- {
- var icons = new Texture[100];
- Profiler.BeginSample("TextureLoadTest - One hundred loads");
- for (int i = 0; i < 100; i++)
- icons[i] = Images.GetPlasticIcon();
- Profiler.EndSample();
- CollectionAssert.AllItemsAreNotNull(icons);
- }
- }
- }
|