using NUnit.Framework; using UnityEngine; using UnityEngine.Profiling; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Tests.Editor.UI { [TestFixture] internal class TextureLoadTests { // NOTE(rafa): thes are no real test just use cases to verify in the profiler what happens when load more than once the same texture. [Test] public void OneLoad_Reference() { Profiler.BeginSample("TextureLoadTest - One load"); var icon = Images.GetPlasticIcon(); Profiler.EndSample(); Assert.NotNull(icon); } [Test] public void OneHundredLoads_Reference() { var icons = new Texture[100]; Profiler.BeginSample("TextureLoadTest - One hundred loads"); for (int i = 0; i < 100; i++) icons[i] = Images.GetPlasticIcon(); Profiler.EndSample(); CollectionAssert.AllItemsAreNotNull(icons); } } }