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- /**
- * This file is part of ORB-SLAM3
- *
- * Copyright (C) 2017-2021 Carlos Campos, Richard Elvira, Juan J. Gómez Rodríguez, José M.M. Montiel and Juan D. Tardós, University of Zaragoza.
- * Copyright (C) 2014-2016 Raúl Mur-Artal, José M.M. Montiel and Juan D. Tardós, University of Zaragoza.
- *
- * ORB-SLAM3 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
- * License as published by the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * ORB-SLAM3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
- * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with ORB-SLAM3.
- * If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef VIEWER_H
- #define VIEWER_H
- #include "FrameDrawer.h"
- #include "MapDrawer.h"
- #include "Tracking.h"
- #include "System.h"
- #include "Settings.h"
- #include <mutex>
- namespace ORB_SLAM3
- {
- class Tracking;
- class FrameDrawer;
- class MapDrawer;
- class System;
- class Settings;
- class Viewer
- {
- public:
- EIGEN_MAKE_ALIGNED_OPERATOR_NEW
- Viewer(System* pSystem, FrameDrawer* pFrameDrawer, MapDrawer* pMapDrawer, Tracking *pTracking, const string &strSettingPath, Settings* settings);
- void newParameterLoader(Settings* settings);
- // Main thread function. Draw points, keyframes, the current camera pose and the last processed
- // frame. Drawing is refreshed according to the camera fps. We use Pangolin.
- void Run();
- void RequestFinish();
- void RequestStop();
- bool isFinished();
- bool isStopped();
- bool isStepByStep();
- void Release();
- //void SetTrackingPause();
- bool both;
- private:
- bool ParseViewerParamFile(cv::FileStorage &fSettings);
- bool Stop();
- System* mpSystem;
- FrameDrawer* mpFrameDrawer;
- MapDrawer* mpMapDrawer;
- Tracking* mpTracker;
- // 1/fps in ms
- double mT;
- float mImageWidth, mImageHeight;
- float mImageViewerScale;
- float mViewpointX, mViewpointY, mViewpointZ, mViewpointF;
- bool CheckFinish();
- void SetFinish();
- bool mbFinishRequested;
- bool mbFinished;
- std::mutex mMutexFinish;
- bool mbStopped;
- bool mbStopRequested;
- std::mutex mMutexStop;
- bool mbStopTrack;
- };
- }
- #endif // VIEWER_H
-
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