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- /**
- * This file is part of ORB-SLAM3
- *
- * Copyright (C) 2017-2020 Carlos Campos, Richard Elvira, Juan J. Gómez Rodríguez, José M.M. Montiel and Juan D. Tardós, University of Zaragoza.
- * Copyright (C) 2014-2016 Raúl Mur-Artal, José M.M. Montiel and Juan D. Tardós, University of Zaragoza.
- *
- * ORB-SLAM3 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
- * License as published by the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * ORB-SLAM3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
- * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with ORB-SLAM3.
- * If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef INITIALIZER_H
- #define INITIALIZER_H
- #include<opencv2/opencv.hpp>
- #include "Frame.h"
- #include <unordered_set>
- namespace ORB_SLAM3
- {
- class Map;
- // THIS IS THE INITIALIZER FOR MONOCULAR SLAM. NOT USED IN THE STEREO OR RGBD CASE.
- class Initializer
- {
- typedef pair<int,int> Match;
- public:
- // Fix the reference frame
- Initializer(const Frame &ReferenceFrame, float sigma = 1.0, int iterations = 200);
- // Computes in parallel a fundamental matrix and a homography
- // Selects a model and tries to recover the motion and the structure from motion
- bool Initialize(const Frame &CurrentFrame, const vector<int> &vMatches12, cv::Mat &R21,
- cv::Mat &t21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated);
- private:
- void FindHomography(vector<bool> &vbMatchesInliers, float &score, cv::Mat &H21);
- void FindFundamental(vector<bool> &vbInliers, float &score, cv::Mat &F21);
- cv::Mat ComputeH21(const vector<cv::Point2f> &vP1, const vector<cv::Point2f> &vP2);
- cv::Mat ComputeF21(const vector<cv::Point2f> &vP1, const vector<cv::Point2f> &vP2);
- float CheckHomography(const cv::Mat &H21, const cv::Mat &H12, vector<bool> &vbMatchesInliers, float sigma);
- float CheckFundamental(const cv::Mat &F21, vector<bool> &vbMatchesInliers, float sigma);
- bool ReconstructF(vector<bool> &vbMatchesInliers, cv::Mat &F21, cv::Mat &K,
- cv::Mat &R21, cv::Mat &t21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated, float minParallax, int minTriangulated);
- bool ReconstructH(vector<bool> &vbMatchesInliers, cv::Mat &H21, cv::Mat &K,
- cv::Mat &R21, cv::Mat &t21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated, float minParallax, int minTriangulated);
- void Triangulate(const cv::KeyPoint &kp1, const cv::KeyPoint &kp2, const cv::Mat &P1, const cv::Mat &P2, cv::Mat &x3D);
- void Normalize(const vector<cv::KeyPoint> &vKeys, vector<cv::Point2f> &vNormalizedPoints, cv::Mat &T);
- // void Normalize(const vector<cv::Point2f> &vKeys, vector<cv::Point2f> &vNormalizedPoints, cv::Mat &T);
- int CheckRT(const cv::Mat &R, const cv::Mat &t, const vector<cv::KeyPoint> &vKeys1, const vector<cv::KeyPoint> &vKeys2,
- const vector<Match> &vMatches12, vector<bool> &vbInliers,
- const cv::Mat &K, vector<cv::Point3f> &vP3D, float th2, vector<bool> &vbGood, float ¶llax);
- void DecomposeE(const cv::Mat &E, cv::Mat &R1, cv::Mat &R2, cv::Mat &t);
- // Keypoints from Reference Frame (Frame 1)
- vector<cv::KeyPoint> mvKeys1;
- // Keypoints from Current Frame (Frame 2)
- vector<cv::KeyPoint> mvKeys2;
- // Current Matches from Reference to Current
- vector<Match> mvMatches12;
- vector<bool> mvbMatched1;
- // Calibration
- cv::Mat mK;
- // Standard Deviation and Variance
- float mSigma, mSigma2;
- // Ransac max iterations
- int mMaxIterations;
- // Ransac sets
- vector<vector<size_t> > mvSets;
- GeometricCamera* mpCamera;
- };
- } //namespace ORB_SLAM
- #endif // INITIALIZER_H
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