跨立柱 (1).prefab 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &6987587247388623330
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7760605101803592536}
  12. m_Layer: 0
  13. m_Name: "\u8DE8\u7ACB\u67F1 (1)"
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &7760605101803592536
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 6987587247388623330}
  26. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 130.8005, y: 0, z: 974.744}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_ConstrainProportionsScale: 0
  30. m_Children:
  31. - {fileID: 2125227104403826923}
  32. m_Father: {fileID: 0}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!1 &7548762796755310391
  36. GameObject:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. serializedVersion: 6
  42. m_Component:
  43. - component: {fileID: 2125227104403826923}
  44. - component: {fileID: 8360369138672014236}
  45. - component: {fileID: 7825574404687797253}
  46. m_Layer: 0
  47. m_Name: "\u7269\u4EF6_1"
  48. m_TagString: Untagged
  49. m_Icon: {fileID: 0}
  50. m_NavMeshLayer: 0
  51. m_StaticEditorFlags: 0
  52. m_IsActive: 1
  53. --- !u!4 &2125227104403826923
  54. Transform:
  55. m_ObjectHideFlags: 0
  56. m_CorrespondingSourceObject: {fileID: 0}
  57. m_PrefabInstance: {fileID: 0}
  58. m_PrefabAsset: {fileID: 0}
  59. m_GameObject: {fileID: 7548762796755310391}
  60. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
  61. m_LocalPosition: {x: 0.14, y: 2.661, z: 0.575}
  62. m_LocalScale: {x: 0.55, y: 0.55, z: 0.55}
  63. m_ConstrainProportionsScale: 0
  64. m_Children: []
  65. m_Father: {fileID: 7760605101803592536}
  66. m_RootOrder: 0
  67. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  68. --- !u!33 &8360369138672014236
  69. MeshFilter:
  70. m_ObjectHideFlags: 0
  71. m_CorrespondingSourceObject: {fileID: 0}
  72. m_PrefabInstance: {fileID: 0}
  73. m_PrefabAsset: {fileID: 0}
  74. m_GameObject: {fileID: 7548762796755310391}
  75. m_Mesh: {fileID: 2865488484124295819, guid: 9e7c879fec0c797458ddf9d7198ab36f, type: 3}
  76. --- !u!23 &7825574404687797253
  77. MeshRenderer:
  78. m_ObjectHideFlags: 0
  79. m_CorrespondingSourceObject: {fileID: 0}
  80. m_PrefabInstance: {fileID: 0}
  81. m_PrefabAsset: {fileID: 0}
  82. m_GameObject: {fileID: 7548762796755310391}
  83. m_Enabled: 1
  84. m_CastShadows: 1
  85. m_ReceiveShadows: 1
  86. m_DynamicOccludee: 1
  87. m_StaticShadowCaster: 0
  88. m_MotionVectors: 1
  89. m_LightProbeUsage: 1
  90. m_ReflectionProbeUsage: 1
  91. m_RayTracingMode: 2
  92. m_RayTraceProcedural: 0
  93. m_RenderingLayerMask: 1
  94. m_RendererPriority: 0
  95. m_Materials:
  96. - {fileID: 8754185578585919193, guid: 9e7c879fec0c797458ddf9d7198ab36f, type: 3}
  97. m_StaticBatchInfo:
  98. firstSubMesh: 0
  99. subMeshCount: 0
  100. m_StaticBatchRoot: {fileID: 0}
  101. m_ProbeAnchor: {fileID: 0}
  102. m_LightProbeVolumeOverride: {fileID: 0}
  103. m_ScaleInLightmap: 1
  104. m_ReceiveGI: 1
  105. m_PreserveUVs: 0
  106. m_IgnoreNormalsForChartDetection: 0
  107. m_ImportantGI: 0
  108. m_StitchLightmapSeams: 1
  109. m_SelectedEditorRenderState: 3
  110. m_MinimumChartSize: 4
  111. m_AutoUVMaxDistance: 0.5
  112. m_AutoUVMaxAngle: 89
  113. m_LightmapParameters: {fileID: 0}
  114. m_SortingLayerID: 0
  115. m_SortingLayer: 0
  116. m_SortingOrder: 0
  117. m_AdditionalVertexStreams: {fileID: 0}