123456789101112131415161718192021222324252627282930313233343536 |
- using System.Collections.Generic;
- using UnityEngine;
- namespace Unity.VisualScripting
- {
- public interface IState : IGraphElementWithDebugData, IGraphElementWithData
- {
- new StateGraph graph { get; }
- bool isStart { get; set; }
- bool canBeSource { get; }
- bool canBeDestination { get; }
- void OnBranchTo(Flow flow, IState destination);
- IEnumerable<IStateTransition> outgoingTransitions { get; }
- IEnumerable<IStateTransition> incomingTransitions { get; }
- IEnumerable<IStateTransition> transitions { get; }
- void OnEnter(Flow flow, StateEnterReason reason);
- void OnExit(Flow flow, StateExitReason reason);
- #region Widget
- Vector2 position { get; set; }
- float width { get; set; }
- #endregion
- }
- }
|