StateMachineDescriptor.cs 266 B

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  1. namespace Unity.VisualScripting
  2. {
  3. [Descriptor(typeof(StateMachine))]
  4. public sealed class StateMachineDescriptor : MachineDescriptor<StateMachine, MachineDescription>
  5. {
  6. public StateMachineDescriptor(StateMachine target) : base(target) { }
  7. }
  8. }