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- using System;
- using System.Collections.Generic;
- namespace UnityEngine.EventSystems
- {
- [RequireComponent(typeof(EventSystem))]
-
-
-
-
-
-
-
-
-
-
-
- public abstract class BaseInputModule : UIBehaviour
- {
- [NonSerialized]
- protected List<RaycastResult> m_RaycastResultCache = new List<RaycastResult>();
-
-
-
- [SerializeField] private bool m_SendPointerHoverToParent = true;
-
- internal bool sendPointerHoverToParent { get { return m_SendPointerHoverToParent; } set { m_SendPointerHoverToParent = value; } }
- private AxisEventData m_AxisEventData;
- private EventSystem m_EventSystem;
- private BaseEventData m_BaseEventData;
- protected BaseInput m_InputOverride;
- private BaseInput m_DefaultInput;
-
-
-
- public BaseInput input
- {
- get
- {
- if (m_InputOverride != null)
- return m_InputOverride;
- if (m_DefaultInput == null)
- {
- var inputs = GetComponents<BaseInput>();
- foreach (var baseInput in inputs)
- {
-
- if (baseInput != null && baseInput.GetType() == typeof(BaseInput))
- {
- m_DefaultInput = baseInput;
- break;
- }
- }
- if (m_DefaultInput == null)
- m_DefaultInput = gameObject.AddComponent<BaseInput>();
- }
- return m_DefaultInput;
- }
- }
-
-
-
-
-
-
- public BaseInput inputOverride
- {
- get { return m_InputOverride; }
- set { m_InputOverride = value; }
- }
- protected EventSystem eventSystem
- {
- get { return m_EventSystem; }
- }
- protected override void OnEnable()
- {
- base.OnEnable();
- m_EventSystem = GetComponent<EventSystem>();
- m_EventSystem.UpdateModules();
- }
- protected override void OnDisable()
- {
- m_EventSystem.UpdateModules();
- base.OnDisable();
- }
-
-
-
- public abstract void Process();
-
-
-
- protected static RaycastResult FindFirstRaycast(List<RaycastResult> candidates)
- {
- var candidatesCount = candidates.Count;
- for (var i = 0; i < candidatesCount; ++i)
- {
- if (candidates[i].gameObject == null)
- continue;
- return candidates[i];
- }
- return new RaycastResult();
- }
-
-
-
-
-
- protected static MoveDirection DetermineMoveDirection(float x, float y)
- {
- return DetermineMoveDirection(x, y, 0.6f);
- }
-
-
-
-
-
-
- protected static MoveDirection DetermineMoveDirection(float x, float y, float deadZone)
- {
-
- if (new Vector2(x, y).sqrMagnitude < deadZone * deadZone)
- return MoveDirection.None;
- if (Mathf.Abs(x) > Mathf.Abs(y))
- {
- return x > 0 ? MoveDirection.Right : MoveDirection.Left;
- }
- return y > 0 ? MoveDirection.Up : MoveDirection.Down;
- }
-
-
-
-
-
-
- protected static GameObject FindCommonRoot(GameObject g1, GameObject g2)
- {
- if (g1 == null || g2 == null)
- return null;
- var t1 = g1.transform;
- while (t1 != null)
- {
- var t2 = g2.transform;
- while (t2 != null)
- {
- if (t1 == t2)
- return t1.gameObject;
- t2 = t2.parent;
- }
- t1 = t1.parent;
- }
- return null;
- }
-
-
-
-
- protected void HandlePointerExitAndEnter(PointerEventData currentPointerData, GameObject newEnterTarget)
- {
-
-
-
- if (newEnterTarget == null || currentPointerData.pointerEnter == null)
- {
- var hoveredCount = currentPointerData.hovered.Count;
- for (var i = 0; i < hoveredCount; ++i)
- {
- currentPointerData.fullyExited = true;
- ExecuteEvents.Execute(currentPointerData.hovered[i], currentPointerData, ExecuteEvents.pointerMoveHandler);
- ExecuteEvents.Execute(currentPointerData.hovered[i], currentPointerData, ExecuteEvents.pointerExitHandler);
- }
- currentPointerData.hovered.Clear();
- if (newEnterTarget == null)
- {
- currentPointerData.pointerEnter = null;
- return;
- }
- }
-
- if (currentPointerData.pointerEnter == newEnterTarget && newEnterTarget)
- {
- if (currentPointerData.IsPointerMoving())
- {
- var hoveredCount = currentPointerData.hovered.Count;
- for (var i = 0; i < hoveredCount; ++i)
- ExecuteEvents.Execute(currentPointerData.hovered[i], currentPointerData, ExecuteEvents.pointerMoveHandler);
- }
- return;
- }
- GameObject commonRoot = FindCommonRoot(currentPointerData.pointerEnter, newEnterTarget);
- GameObject pointerParent = ((Component)newEnterTarget.GetComponentInParent<IPointerExitHandler>())?.gameObject;
-
- if (currentPointerData.pointerEnter != null)
- {
-
-
-
- Transform t = currentPointerData.pointerEnter.transform;
- while (t != null)
- {
-
- if (m_SendPointerHoverToParent && commonRoot != null && commonRoot.transform == t)
- break;
-
- if (!m_SendPointerHoverToParent && pointerParent == t.gameObject)
- break;
- currentPointerData.fullyExited = t.gameObject != commonRoot && currentPointerData.pointerEnter != newEnterTarget;
- ExecuteEvents.Execute(t.gameObject, currentPointerData, ExecuteEvents.pointerMoveHandler);
- ExecuteEvents.Execute(t.gameObject, currentPointerData, ExecuteEvents.pointerExitHandler);
- currentPointerData.hovered.Remove(t.gameObject);
- if (m_SendPointerHoverToParent) t = t.parent;
-
- if (commonRoot != null && commonRoot.transform == t)
- break;
- if (!m_SendPointerHoverToParent) t = t.parent;
- }
- }
-
- var oldPointerEnter = currentPointerData.pointerEnter;
- currentPointerData.pointerEnter = newEnterTarget;
- if (newEnterTarget != null)
- {
- Transform t = newEnterTarget.transform;
- while (t != null)
- {
- currentPointerData.reentered = t.gameObject == commonRoot && t.gameObject != oldPointerEnter;
-
- if (m_SendPointerHoverToParent && currentPointerData.reentered)
- break;
- ExecuteEvents.Execute(t.gameObject, currentPointerData, ExecuteEvents.pointerEnterHandler);
- ExecuteEvents.Execute(t.gameObject, currentPointerData, ExecuteEvents.pointerMoveHandler);
- currentPointerData.hovered.Add(t.gameObject);
-
- if (!m_SendPointerHoverToParent && t.gameObject.GetComponent<IPointerEnterHandler>() != null)
- break;
- if (m_SendPointerHoverToParent) t = t.parent;
-
- if (commonRoot != null && commonRoot.transform == t)
- break;
- if (!m_SendPointerHoverToParent) t = t.parent;
- }
- }
- }
-
-
-
-
-
-
- protected virtual AxisEventData GetAxisEventData(float x, float y, float moveDeadZone)
- {
- if (m_AxisEventData == null)
- m_AxisEventData = new AxisEventData(eventSystem);
- m_AxisEventData.Reset();
- m_AxisEventData.moveVector = new Vector2(x, y);
- m_AxisEventData.moveDir = DetermineMoveDirection(x, y, moveDeadZone);
- return m_AxisEventData;
- }
-
-
-
- protected virtual BaseEventData GetBaseEventData()
- {
- if (m_BaseEventData == null)
- m_BaseEventData = new BaseEventData(eventSystem);
- m_BaseEventData.Reset();
- return m_BaseEventData;
- }
-
-
-
-
-
- public virtual bool IsPointerOverGameObject(int pointerId)
- {
- return false;
- }
-
-
-
- public virtual bool ShouldActivateModule()
- {
- return enabled && gameObject.activeInHierarchy;
- }
-
-
-
- public virtual void DeactivateModule()
- {}
-
-
-
- public virtual void ActivateModule()
- {}
-
-
-
- public virtual void UpdateModule()
- {}
-
-
-
-
- public virtual bool IsModuleSupported()
- {
- return true;
- }
-
-
-
-
-
- public virtual int ConvertUIToolkitPointerId(PointerEventData sourcePointerData)
- {
- #if PACKAGE_UITOOLKIT
- return sourcePointerData.pointerId < 0 ?
- UIElements.PointerId.mousePointerId :
- UIElements.PointerId.touchPointerIdBase + sourcePointerData.pointerId;
- #else
- return -1;
- #endif
- }
- }
- }
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