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- using UnityEngine;
- using UnityEngine.UI;
- namespace UnityEditor.UI
- {
- [CustomPropertyDrawer(typeof(Navigation), true)]
- /// <summary>
- /// This is a PropertyDrawer for Navigation. It is implemented using the standard Unity PropertyDrawer framework.
- /// </summary>
- public class NavigationDrawer : PropertyDrawer
- {
- private class Styles
- {
- readonly public GUIContent navigationContent;
- public Styles()
- {
- navigationContent = EditorGUIUtility.TrTextContent("Navigation");
- }
- }
- private static Styles s_Styles = null;
- public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
- {
- if (s_Styles == null)
- s_Styles = new Styles();
- Rect drawRect = pos;
- drawRect.height = EditorGUIUtility.singleLineHeight;
- SerializedProperty navigation = prop.FindPropertyRelative("m_Mode");
- SerializedProperty wrapAround = prop.FindPropertyRelative("m_WrapAround");
- Navigation.Mode navMode = GetNavigationMode(navigation);
- EditorGUI.PropertyField(drawRect, navigation, s_Styles.navigationContent);
- ++EditorGUI.indentLevel;
- drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- switch (navMode)
- {
- case Navigation.Mode.Horizontal:
- case Navigation.Mode.Vertical:
- {
- EditorGUI.PropertyField(drawRect, wrapAround);
- drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- }
- break;
- case Navigation.Mode.Explicit:
- {
- SerializedProperty selectOnUp = prop.FindPropertyRelative("m_SelectOnUp");
- SerializedProperty selectOnDown = prop.FindPropertyRelative("m_SelectOnDown");
- SerializedProperty selectOnLeft = prop.FindPropertyRelative("m_SelectOnLeft");
- SerializedProperty selectOnRight = prop.FindPropertyRelative("m_SelectOnRight");
- EditorGUI.PropertyField(drawRect, selectOnUp);
- drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- EditorGUI.PropertyField(drawRect, selectOnDown);
- drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- EditorGUI.PropertyField(drawRect, selectOnLeft);
- drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- EditorGUI.PropertyField(drawRect, selectOnRight);
- drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- }
- break;
- }
- --EditorGUI.indentLevel;
- }
- static Navigation.Mode GetNavigationMode(SerializedProperty navigation)
- {
- return (Navigation.Mode)navigation.enumValueIndex;
- }
- public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
- {
- SerializedProperty navigation = prop.FindPropertyRelative("m_Mode");
- if (navigation == null)
- return EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- Navigation.Mode navMode = GetNavigationMode(navigation);
- switch (navMode)
- {
- case Navigation.Mode.None:
- return EditorGUIUtility.singleLineHeight;
- case Navigation.Mode.Horizontal:
- case Navigation.Mode.Vertical:
- return 2 * EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
- case Navigation.Mode.Explicit:
- return 5 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing;
- default:
- return EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
- }
- }
- }
- }
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