- using UnityEditor.TestTools.TestRunner.Api;
- namespace UnityEditor.TestTools.CodeCoverage
- {
- interface ICoverageReporter
- {
- void OnInitialise(CoverageSettings settings);
- void OnRunStarted(ITestAdaptor testsToRun);
- void OnRunFinished(ITestResultAdaptor testResults);
- void OnTestStarted(ITestAdaptor test);
- void OnTestFinished(ITestResultAdaptor result);
- void OnBeforeAssemblyReload();
- void OnCoverageRecordingPaused();
- }
- }
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