CoverageSettings.cs 1.0 KB

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  1. using UnityEngine;
  2. namespace UnityEditor.TestTools.CodeCoverage
  3. {
  4. internal class CoverageSettings
  5. {
  6. public const string ReportFolderName = "Report";
  7. public const string ReportHistoryFolderName = "Report-history";
  8. public const string PackageName = "Code Coverage";
  9. public string rootFolderPath;
  10. public string rootFolderName = "CodeCoverage";
  11. public string resultsPathFromCommandLine;
  12. public string resultsFileName = "TestCoverageResults";
  13. public string resultsFileExtension;
  14. public string resultsFolderSuffix;
  15. public string resultsFolderPath;
  16. public string resultsRootFolderPath;
  17. public string resultsFilePath;
  18. public string historyPathFromCommandLine;
  19. public string historyFolderPath;
  20. public string overrideIncludeAssemblies;
  21. public bool overrideGenerateReport = false;
  22. public bool hasPersistentRunData = true;
  23. public bool resetCoverageData = true;
  24. public bool revealReportInFinder = true;
  25. }
  26. }