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- using System;
- using System.Collections.Generic;
- using Newtonsoft.Json;
- using UnityEngine;
- namespace Unity.Services.Core.Configuration
- {
- [Serializable]
- struct SerializableProjectConfiguration
- {
- public static SerializableProjectConfiguration Empty
- => new SerializableProjectConfiguration
- {
- Keys = Array.Empty<string>(),
- Values = Array.Empty<ConfigurationEntry>(),
- };
- [JsonRequired]
- [SerializeField]
- internal string[] Keys;
- [JsonRequired]
- [SerializeField]
- internal ConfigurationEntry[] Values;
- public SerializableProjectConfiguration(IDictionary<string, ConfigurationEntry> configValues)
- {
- Keys = new string[configValues.Count];
- Values = new ConfigurationEntry[configValues.Count];
- var i = 0;
- foreach (var configValue in configValues)
- {
- Keys[i] = configValue.Key;
- Values[i] = configValue.Value;
- ++i;
- }
- }
- }
- }
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