SerializableProjectConfiguration.cs 1.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Newtonsoft.Json;
  4. using UnityEngine;
  5. namespace Unity.Services.Core.Configuration
  6. {
  7. [Serializable]
  8. struct SerializableProjectConfiguration
  9. {
  10. public static SerializableProjectConfiguration Empty
  11. => new SerializableProjectConfiguration
  12. {
  13. Keys = Array.Empty<string>(),
  14. Values = Array.Empty<ConfigurationEntry>(),
  15. };
  16. [JsonRequired]
  17. [SerializeField]
  18. internal string[] Keys;
  19. [JsonRequired]
  20. [SerializeField]
  21. internal ConfigurationEntry[] Values;
  22. public SerializableProjectConfiguration(IDictionary<string, ConfigurationEntry> configValues)
  23. {
  24. Keys = new string[configValues.Count];
  25. Values = new ConfigurationEntry[configValues.Count];
  26. var i = 0;
  27. foreach (var configValue in configValues)
  28. {
  29. Keys[i] = configValue.Key;
  30. Values[i] = configValue.Value;
  31. ++i;
  32. }
  33. }
  34. }
  35. }