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- using NUnit.Framework;
- using UnityEditor.Performance.ProfileAnalyzer;
- using System.Collections.Generic;
- public class UnitsTestFixture
- {
- internal DisplayUnits displayUnits;
- public struct TestData
- {
- public readonly float value;
- public readonly string expectedOutput;
- public TestData(float value, string expectedOutput)
- {
- this.value = value;
- this.expectedOutput = expectedOutput;
- }
- public override string ToString()
- {
- return string.Format("{0} becomes {1}", value, expectedOutput);
- }
- }
- }
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