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- using System;
- namespace UnityEditor.Performance.ProfileAnalyzer
- {
- [Serializable]
- internal struct ThreadFrameTime : IComparable<ThreadFrameTime>
- {
- public int frameIndex;
- public float ms;
- public float msIdle;
- public ThreadFrameTime(int index, float msTime, float msTimeIdle)
- {
- frameIndex = index;
- ms = msTime;
- msIdle = msTimeIdle;
- }
- public int CompareTo(ThreadFrameTime other)
- {
- return ms.CompareTo(other.ms);
- }
- }
- }
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