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- Shader "Unlit/ProfileAnalyzerShader"
- {
- Properties
- {
- _StencilComp ("Stencil Comparison", Float) = 8
- _Stencil ("Stencil ID", Float) = 0
- _StencilOp ("Stencil Operation", Float) = 0
- _StencilWriteMask ("Stencil Write Mask", Float) = 255
- _StencilReadMask ("Stencil Read Mask", Float) = 255
- _ColorMask ("Color Mask", Float) = 15
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
- _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
- }
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
- Stencil
- {
- Ref [_Stencil]
- Comp [_StencilComp]
- Pass [_StencilOp]
- ReadMask [_StencilReadMask]
- WriteMask [_StencilWriteMask]
- }
- //Tags { "RenderType"="Transparent" }
- LOD 100
- //ZWrite Off
- //Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest [unity_GUIZTestMode]
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask [_ColorMask]
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
- #pragma multi_compile _ UNITY_UI_ALPHACLIP
- struct appdata
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float4 worldPosition : TEXCOORD1;
- };
- bool _UseClipRect;
- float4 _ClipRect;
- v2f vert (appdata v)
- {
- v2f o;
- o.worldPosition = v.vertex;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.color.rgba = v.color;
- return o;
- }
- //fixed4 frag (v2f i) : SV_Target { return i.color; }
- fixed4 frag (v2f i) : SV_Target
- {
- half4 color = i.color;
- if (_UseClipRect)
- color.a *= UnityGet2DClipping(i.worldPosition.xy, _ClipRect);
- #ifdef UNITY_UI_ALPHACLIP
- clip (color.a - 0.001);
- #endif
- return color;
- }
- ENDCG
- }
- }
- }
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