TopBar.cs 3.6 KB

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  1. using System;
  2. using JetBrains.Annotations;
  3. using Unity.Cloud.Collaborate.Assets;
  4. using Unity.Cloud.Collaborate.Components.Menus;
  5. using Unity.Cloud.Collaborate.UserInterface;
  6. using Unity.Cloud.Collaborate.Utilities;
  7. using UnityEditor;
  8. using UnityEngine;
  9. using UnityEngine.UIElements;
  10. namespace Unity.Cloud.Collaborate.Components
  11. {
  12. [UsedImplicitly]
  13. internal class TopBar : VisualElement
  14. {
  15. public const string UssClassName = "top-bar";
  16. public const string IconUssClassName = UssClassName + "__icon";
  17. public const string BranchInfoUssClassName = UssClassName + "__branch-info";
  18. public const string OverflowMenuUssClassName = UssClassName + "__overflow-button";
  19. public const string BackUssClassName = UssClassName + "__back";
  20. public const string BackButtonUssClassName = UssClassName + "__back-button";
  21. public const string BackTextUssClassName = UssClassName + "__back-text";
  22. static readonly string k_LayoutPath = $"{CollaborateWindow.LayoutPath}/{nameof(TopBar)}.uxml";
  23. static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(TopBar)}.uss";
  24. public event Action BackButtonClicked;
  25. readonly VisualElement m_Icon;
  26. readonly TextElement m_BranchInfo;
  27. readonly IconButton m_OverflowMenu;
  28. readonly VisualElement m_BackContainer;
  29. readonly IconButton m_BackButton;
  30. readonly TextElement m_BackText;
  31. [CanBeNull]
  32. string m_BranchName;
  33. public TopBar()
  34. {
  35. // Get the layout
  36. AddToClassList(UssClassName);
  37. AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_LayoutPath).CloneTree(this);
  38. styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
  39. // Initialise fields
  40. m_Icon = this.Q<VisualElement>(className: IconUssClassName);
  41. m_BranchInfo = this.Q<TextElement>(className: BranchInfoUssClassName);
  42. m_OverflowMenu = this.Q<IconButton>(className: OverflowMenuUssClassName);
  43. m_BackContainer = this.Q<VisualElement>(className: BackUssClassName);
  44. m_BackButton = this.Q<IconButton>(className: BackButtonUssClassName);
  45. m_BackText = this.Q<TextElement>(className: BackTextUssClassName);
  46. m_OverflowMenu.Clicked += ClickableOnClicked;
  47. m_BackButton.Clicked += () => BackButtonClicked?.Invoke();
  48. HideBackNavigation();
  49. }
  50. /// <summary>
  51. /// Hide the current back navigation.
  52. /// </summary>
  53. public void HideBackNavigation()
  54. {
  55. m_BackContainer.AddToClassList(UiConstants.ussHidden);
  56. m_BackButton.SetEnabled(false);
  57. m_BackText.text = string.Empty;
  58. }
  59. /// <summary>
  60. /// Register back navigation to be made available to the user to navigate backwards in the UI.
  61. /// </summary>
  62. /// <param name="text">Destination of the back navigation</param>
  63. public void DisplayBackNavigation([NotNull] string text)
  64. {
  65. m_BackText.text = text;
  66. m_BackButton.SetEnabled(true);
  67. m_BackContainer.RemoveFromClassList(UiConstants.ussHidden);
  68. }
  69. void ClickableOnClicked()
  70. {
  71. var (x, y) = MenuUtilities.GetMenuPosition(m_OverflowMenu, MenuUtilities.AnchorPoint.BottomRight);
  72. new FloatingMenu()
  73. .AddEntry("Invite Teammate", OpenLinksUtility.OpenMembersLink, true)
  74. .SetOpenDirection(MenuUtilities.OpenDirection.DownLeft)
  75. .Open(x, y);
  76. }
  77. [UsedImplicitly]
  78. public new class UxmlFactory : UxmlFactory<TopBar> { }
  79. }
  80. }