StringAssets.cs 5.6 KB

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  1. using System;
  2. namespace Unity.Cloud.Collaborate.Assets
  3. {
  4. /// <summary>
  5. /// Static string resources used throughout the UI.
  6. /// </summary>
  7. internal static class StringAssets
  8. {
  9. public const string searchResults = "Search Results";
  10. public const string cannotPublishWhileSearching = "Please clear the search before publishing changes.";
  11. public const string cannotPublishWhileConflicted = "Please fix the above conflicts before publishing.";
  12. public const string cannotPublishWithoutFiles = "No files to publish.";
  13. public const string cannotPublishWithIncomingChanges = "Please sync latest changes before publishing.";
  14. public const string changeListFullHeader = "Publish Changes";
  15. public const string changeListConflictedHeader = "Conflicted Items";
  16. public const string changeListConflictedList = "conflicted";
  17. public const string noticeNoRevisionsToDisplay = "No revisions to display.";
  18. public const string noticeNoChangesToDisplay = "No changes to display.";
  19. public const string noticeNoResultsForQuery = "No results found for this query.";
  20. public const string publishButton = "Publish";
  21. public const string publishSummaryPlaceholder = "Summary";
  22. public const string menuDiscardToggledChanges = "Discard toggled changes";
  23. public const string cancel = "Cancel";
  24. public const string discardChanges = "Discard changes";
  25. public const string confirmDiscardChangeMessage = "Are you sure you want to irreversibly discard changes to a file?";
  26. public const string confirmDiscardChangesMessage = "Are you sure you want to irreversibly discard changes to {0} files?";
  27. public const string confirmDiscardChangesTitle = "Collaborate: discard changes";
  28. public const string search = "Search";
  29. public const string syncRemoteRevisionMessage = "1 revision has been published to the server. Please sync to get the latest changes.";
  30. public const string syncRemoteRevisionsMessage = "Some revisions have been published to the server. Please sync to get the latest changes.";
  31. public const string syncLocalRevisionMessage = "1 revision has been made locally, but hasn't been published to the server. Please sync to ensure these changes are published.";
  32. public const string syncLocalRevisionsMessage = "{0} revisions have been made locally, but haven't been published to the server. Please sync to ensure these changes are published.";
  33. public const string sync = "Sync";
  34. public const string confirmRollbackTitle = "Collaborate: rollback";
  35. public const string confirmRollbackMessage = "Are you sure you want to rollback your project to this revision?";
  36. public const string rollback = "Rollback";
  37. public const string confirmRollbackDiscardChangesTitle = "Collaborate: rollback and discard changes";
  38. public const string confirmRollbackDiscardChangeMessage = "Rollback will irreversibly discard changes to 1 file. Are you sure you want to rollback your project to this revision?";
  39. public const string confirmRollbackDiscardChangesMessage = "Rollback will irreversibly discard changes to {0} files. Are you sure you want to rollback your project to this revision?";
  40. public const string rollbackAndDiscard = "Discard and rollback";
  41. public const string all = "All";
  42. public const string includedToPublishByAnotherGitTool = "This file has been included to publish by another Git tool.";
  43. public const string viewDiff = "View diff";
  44. public const string useMyChanges = "Use my changes";
  45. public const string useRemoteChanges = "Use remote changes";
  46. public const string useMergeTool = "Use merge tool";
  47. public const string noMergeToolIsConfigured = "You have not set any Diff/Merge tools. Check your Unity preferences.";
  48. public const string showChange = "1 change";
  49. public const string showChanges = "{0} changes";
  50. public const string history = "History";
  51. public const string changes = "Changes";
  52. public const string loadingRevisions = "Please wait, loading revisions.";
  53. public const string allHistory = "All History";
  54. public const string restore = "Restore";
  55. public const string goBackTo = "Go back to";
  56. public const string update = "Update";
  57. public const string clear = "Clear";
  58. public const string changeGroupHeaderFormat = "{0} ( {1} )";
  59. public const string conflictsDetected = "Conflicts detected. Please resolve them before continuing.";
  60. public const string projectStatusTitleUnbound = "Welcome to Collaborate. Before starting, please click the button below to set a new or existing Unity Project ID for this project. Return to this window once it is set.";
  61. public const string projectStatusTitleOffline = "No internet connection.";
  62. public const string projectStatusTitleMaintenance = "Undergoing maintenance, please come back later.";
  63. public const string projectStatusTitleLoggedOut = "Sign in to access Collaborate.";
  64. public const string projectStatusTitleNoSeat = "Ask your project owner for access to Unity Teams.";
  65. public const string projectStatusTitleBound = "Welcome to Collaborate. Please click the button below to start.";
  66. public const string projectStatusTitleLoading = "Loading, please wait...";
  67. public const string projectStatusButtonBound = "Start Collab";
  68. public const string projectStatusButtonUnbound = "Set Project ID";
  69. public const string projectStatusButtonLoggedOut = "Sign in...";
  70. public const string projectStatusButtonNoSeat = "Learn More";
  71. }
  72. }