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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class FlyLogic : MonoBehaviour
- {
- public float speed = 10;
- // Start is called before the first frame update
- void Start()
- {
- this.Invoke("BulletDestroy", 5);
- }
- // Update is called once per frame
- void Update()
- {
- this.transform.Translate(0, 0, Time.deltaTime * speed);
- }
- void BulletDestroy()
- {
- Object.Destroy(this.gameObject);
- }
- }
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