炮头.prefab 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2132805772901859084
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 896107251183599109}
  12. - component: {fileID: 5134673913008397955}
  13. - component: {fileID: 7939257326192844975}
  14. - component: {fileID: 3676306555283635504}
  15. m_Layer: 0
  16. m_Name: Cylinder
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &896107251183599109
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 2132805772901859084}
  29. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
  30. m_LocalPosition: {x: 0, y: 0, z: 3.5}
  31. m_LocalScale: {x: 0.5, y: 0.2, z: 0.5}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 3110199796772969971}
  35. m_RootOrder: 2
  36. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  37. --- !u!33 &5134673913008397955
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 2132805772901859084}
  44. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  45. --- !u!23 &7939257326192844975
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 2132805772901859084}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: d35866a489f364c47bc8f42370b287f7, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!136 &3676306555283635504
  88. CapsuleCollider:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 2132805772901859084}
  94. m_Material: {fileID: 0}
  95. m_IsTrigger: 0
  96. m_Enabled: 1
  97. m_Radius: 0.5000001
  98. m_Height: 2
  99. m_Direction: 1
  100. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
  101. --- !u!1 &3110199796772969972
  102. GameObject:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. serializedVersion: 6
  108. m_Component:
  109. - component: {fileID: 3110199796772969971}
  110. m_Layer: 0
  111. m_Name: "\u70AE\u5934"
  112. m_TagString: Untagged
  113. m_Icon: {fileID: 0}
  114. m_NavMeshLayer: 0
  115. m_StaticEditorFlags: 0
  116. m_IsActive: 1
  117. --- !u!4 &3110199796772969971
  118. Transform:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 3110199796772969972}
  124. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  125. m_LocalPosition: {x: 0, y: 8.58, z: 1.032}
  126. m_LocalScale: {x: 1, y: 1, z: 1}
  127. m_ConstrainProportionsScale: 0
  128. m_Children:
  129. - {fileID: 8132081676999089400}
  130. - {fileID: 3110199798379332364}
  131. - {fileID: 896107251183599109}
  132. - {fileID: 6506620109226231965}
  133. m_Father: {fileID: 0}
  134. m_RootOrder: 0
  135. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  136. --- !u!1 &3110199798379332365
  137. GameObject:
  138. m_ObjectHideFlags: 0
  139. m_CorrespondingSourceObject: {fileID: 0}
  140. m_PrefabInstance: {fileID: 0}
  141. m_PrefabAsset: {fileID: 0}
  142. serializedVersion: 6
  143. m_Component:
  144. - component: {fileID: 3110199798379332364}
  145. - component: {fileID: 3110199798379332361}
  146. - component: {fileID: 3110199798379332362}
  147. - component: {fileID: 3110199798379332363}
  148. m_Layer: 0
  149. m_Name: Sphere
  150. m_TagString: Untagged
  151. m_Icon: {fileID: 0}
  152. m_NavMeshLayer: 0
  153. m_StaticEditorFlags: 0
  154. m_IsActive: 1
  155. --- !u!4 &3110199798379332364
  156. Transform:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. m_GameObject: {fileID: 3110199798379332365}
  162. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  163. m_LocalPosition: {x: 0, y: 0, z: 0}
  164. m_LocalScale: {x: 1, y: 1, z: 1}
  165. m_ConstrainProportionsScale: 0
  166. m_Children: []
  167. m_Father: {fileID: 3110199796772969971}
  168. m_RootOrder: 1
  169. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  170. --- !u!33 &3110199798379332361
  171. MeshFilter:
  172. m_ObjectHideFlags: 0
  173. m_CorrespondingSourceObject: {fileID: 0}
  174. m_PrefabInstance: {fileID: 0}
  175. m_PrefabAsset: {fileID: 0}
  176. m_GameObject: {fileID: 3110199798379332365}
  177. m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
  178. --- !u!23 &3110199798379332362
  179. MeshRenderer:
  180. m_ObjectHideFlags: 0
  181. m_CorrespondingSourceObject: {fileID: 0}
  182. m_PrefabInstance: {fileID: 0}
  183. m_PrefabAsset: {fileID: 0}
  184. m_GameObject: {fileID: 3110199798379332365}
  185. m_Enabled: 1
  186. m_CastShadows: 1
  187. m_ReceiveShadows: 1
  188. m_DynamicOccludee: 1
  189. m_StaticShadowCaster: 0
  190. m_MotionVectors: 1
  191. m_LightProbeUsage: 1
  192. m_ReflectionProbeUsage: 1
  193. m_RayTracingMode: 2
  194. m_RayTraceProcedural: 0
  195. m_RenderingLayerMask: 1
  196. m_RendererPriority: 0
  197. m_Materials:
  198. - {fileID: 2100000, guid: d35866a489f364c47bc8f42370b287f7, type: 2}
  199. m_StaticBatchInfo:
  200. firstSubMesh: 0
  201. subMeshCount: 0
  202. m_StaticBatchRoot: {fileID: 0}
  203. m_ProbeAnchor: {fileID: 0}
  204. m_LightProbeVolumeOverride: {fileID: 0}
  205. m_ScaleInLightmap: 1
  206. m_ReceiveGI: 1
  207. m_PreserveUVs: 0
  208. m_IgnoreNormalsForChartDetection: 0
  209. m_ImportantGI: 0
  210. m_StitchLightmapSeams: 1
  211. m_SelectedEditorRenderState: 3
  212. m_MinimumChartSize: 4
  213. m_AutoUVMaxDistance: 0.5
  214. m_AutoUVMaxAngle: 89
  215. m_LightmapParameters: {fileID: 0}
  216. m_SortingLayerID: 0
  217. m_SortingLayer: 0
  218. m_SortingOrder: 0
  219. m_AdditionalVertexStreams: {fileID: 0}
  220. --- !u!135 &3110199798379332363
  221. SphereCollider:
  222. m_ObjectHideFlags: 0
  223. m_CorrespondingSourceObject: {fileID: 0}
  224. m_PrefabInstance: {fileID: 0}
  225. m_PrefabAsset: {fileID: 0}
  226. m_GameObject: {fileID: 3110199798379332365}
  227. m_Material: {fileID: 0}
  228. m_IsTrigger: 0
  229. m_Enabled: 1
  230. serializedVersion: 2
  231. m_Radius: 0.5
  232. m_Center: {x: 0, y: 0, z: 0}
  233. --- !u!1 &3973088750129361494
  234. GameObject:
  235. m_ObjectHideFlags: 0
  236. m_CorrespondingSourceObject: {fileID: 0}
  237. m_PrefabInstance: {fileID: 0}
  238. m_PrefabAsset: {fileID: 0}
  239. serializedVersion: 6
  240. m_Component:
  241. - component: {fileID: 8132081676999089400}
  242. - component: {fileID: 4002269063846224679}
  243. - component: {fileID: 1243833231891004663}
  244. - component: {fileID: 1913545891613020276}
  245. m_Layer: 0
  246. m_Name: r
  247. m_TagString: Untagged
  248. m_Icon: {fileID: 0}
  249. m_NavMeshLayer: 0
  250. m_StaticEditorFlags: 0
  251. m_IsActive: 1
  252. --- !u!4 &8132081676999089400
  253. Transform:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. m_GameObject: {fileID: 3973088750129361494}
  259. m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
  260. m_LocalPosition: {x: 0, y: 0, z: 1.9}
  261. m_LocalScale: {x: 0.4, y: 1.5000002, z: 0.40000007}
  262. m_ConstrainProportionsScale: 0
  263. m_Children: []
  264. m_Father: {fileID: 3110199796772969971}
  265. m_RootOrder: 0
  266. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  267. --- !u!33 &4002269063846224679
  268. MeshFilter:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. m_GameObject: {fileID: 3973088750129361494}
  274. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  275. --- !u!23 &1243833231891004663
  276. MeshRenderer:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 3973088750129361494}
  282. m_Enabled: 1
  283. m_CastShadows: 1
  284. m_ReceiveShadows: 1
  285. m_DynamicOccludee: 1
  286. m_StaticShadowCaster: 0
  287. m_MotionVectors: 1
  288. m_LightProbeUsage: 1
  289. m_ReflectionProbeUsage: 1
  290. m_RayTracingMode: 2
  291. m_RayTraceProcedural: 0
  292. m_RenderingLayerMask: 1
  293. m_RendererPriority: 0
  294. m_Materials:
  295. - {fileID: 2100000, guid: d35866a489f364c47bc8f42370b287f7, type: 2}
  296. m_StaticBatchInfo:
  297. firstSubMesh: 0
  298. subMeshCount: 0
  299. m_StaticBatchRoot: {fileID: 0}
  300. m_ProbeAnchor: {fileID: 0}
  301. m_LightProbeVolumeOverride: {fileID: 0}
  302. m_ScaleInLightmap: 1
  303. m_ReceiveGI: 1
  304. m_PreserveUVs: 0
  305. m_IgnoreNormalsForChartDetection: 0
  306. m_ImportantGI: 0
  307. m_StitchLightmapSeams: 1
  308. m_SelectedEditorRenderState: 3
  309. m_MinimumChartSize: 4
  310. m_AutoUVMaxDistance: 0.5
  311. m_AutoUVMaxAngle: 89
  312. m_LightmapParameters: {fileID: 0}
  313. m_SortingLayerID: 0
  314. m_SortingLayer: 0
  315. m_SortingOrder: 0
  316. m_AdditionalVertexStreams: {fileID: 0}
  317. --- !u!136 &1913545891613020276
  318. CapsuleCollider:
  319. m_ObjectHideFlags: 0
  320. m_CorrespondingSourceObject: {fileID: 0}
  321. m_PrefabInstance: {fileID: 0}
  322. m_PrefabAsset: {fileID: 0}
  323. m_GameObject: {fileID: 3973088750129361494}
  324. m_Material: {fileID: 0}
  325. m_IsTrigger: 0
  326. m_Enabled: 1
  327. m_Radius: 0.5000001
  328. m_Height: 2
  329. m_Direction: 1
  330. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
  331. --- !u!1 &6619179956511144343
  332. GameObject:
  333. m_ObjectHideFlags: 0
  334. m_CorrespondingSourceObject: {fileID: 0}
  335. m_PrefabInstance: {fileID: 0}
  336. m_PrefabAsset: {fileID: 0}
  337. serializedVersion: 6
  338. m_Component:
  339. - component: {fileID: 6506620109226231965}
  340. m_Layer: 0
  341. m_Name: "\u51FA\u5F39\u53E3"
  342. m_TagString: Untagged
  343. m_Icon: {fileID: 0}
  344. m_NavMeshLayer: 0
  345. m_StaticEditorFlags: 0
  346. m_IsActive: 1
  347. --- !u!4 &6506620109226231965
  348. Transform:
  349. m_ObjectHideFlags: 0
  350. m_CorrespondingSourceObject: {fileID: 0}
  351. m_PrefabInstance: {fileID: 0}
  352. m_PrefabAsset: {fileID: 0}
  353. m_GameObject: {fileID: 6619179956511144343}
  354. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  355. m_LocalPosition: {x: 0, y: 0, z: 3.97}
  356. m_LocalScale: {x: 1, y: 1, z: 1}
  357. m_ConstrainProportionsScale: 0
  358. m_Children: []
  359. m_Father: {fileID: 3110199796772969971}
  360. m_RootOrder: 3
  361. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}