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- using System.Runtime.CompilerServices;
- #if DISTRIBUTE_ASSEMBLIES
- using System.Reflection;
- using System.Runtime.InteropServices;
- [assembly: AssemblyTitle("Visual Scripting State (Runtime)")]
- [assembly: AssemblyDescription("")]
- [assembly: AssemblyConfiguration("")]
- [assembly: AssemblyCompany("Unity")]
- [assembly: AssemblyProduct("Visual Scripting")]
- [assembly: AssemblyCopyright("Copyright © 2017")]
- [assembly: AssemblyTrademark("")]
- [assembly: AssemblyCulture("")]
- [assembly: ComVisible(false)]
- [assembly: Guid("3a1cfa72-fea6-4963-83a5-bcf1deee18c5")]
- [assembly: AssemblyVersion("1.0.0.0")]
- [assembly: AssemblyFileVersion("1.0.0.0")]
- #endif
- [assembly: InternalsVisibleTo("Unity.VisualScripting.State.Editor")]
- [assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")]
- [assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]
- [assembly: InternalsVisibleTo("Unity.VisualScripting.Tests")]
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