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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Animations;
- using UnityEngine.Audio;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
-
- internal interface ITimelineEvaluateCallback
- {
- void Evaluate();
- }
- #if UNITY_EDITOR
-
-
-
- class IntervalTreeRebalancer
- {
- private IntervalTree<RuntimeElement> m_Tree;
- public IntervalTreeRebalancer(IntervalTree<RuntimeElement> tree)
- {
- m_Tree = tree;
- }
- public bool Rebalance()
- {
- m_Tree.UpdateIntervals();
- return m_Tree.dirty;
- }
- }
- #endif
-
-
-
-
-
-
-
-
-
-
- public class TimelinePlayable : PlayableBehaviour
- {
- private IntervalTree<RuntimeElement> m_IntervalTree = new IntervalTree<RuntimeElement>();
- private List<RuntimeElement> m_ActiveClips = new List<RuntimeElement>();
- private List<RuntimeElement> m_CurrentListOfActiveClips;
- private int m_ActiveBit = 0;
- private List<ITimelineEvaluateCallback> m_EvaluateCallbacks = new List<ITimelineEvaluateCallback>();
- private Dictionary<TrackAsset, Playable> m_PlayableCache = new Dictionary<TrackAsset, Playable>();
- internal static bool muteAudioScrubbing = true;
- #if UNITY_EDITOR
- private IntervalTreeRebalancer m_Rebalancer;
- internal static event Action<Playable> playableLooped;
- #endif
-
-
-
-
-
-
-
-
-
- public static ScriptPlayable<TimelinePlayable> Create(PlayableGraph graph, IEnumerable<TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs)
- {
- if (tracks == null)
- throw new ArgumentNullException("Tracks list is null", "tracks");
- if (go == null)
- throw new ArgumentNullException("GameObject parameter is null", "go");
- var playable = ScriptPlayable<TimelinePlayable>.Create(graph);
- playable.SetTraversalMode(PlayableTraversalMode.Passthrough);
- var sequence = playable.GetBehaviour();
- sequence.Compile(graph, playable, tracks, go, autoRebalance, createOutputs);
- return playable;
- }
-
-
-
-
-
-
-
-
-
- public void Compile(PlayableGraph graph, Playable timelinePlayable, IEnumerable<TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs)
- {
- if (tracks == null)
- throw new ArgumentNullException("Tracks list is null", "tracks");
- if (go == null)
- throw new ArgumentNullException("GameObject parameter is null", "go");
- var outputTrackList = new List<TrackAsset>(tracks);
- var maximumNumberOfIntersections = outputTrackList.Count * 2 + outputTrackList.Count;
- m_CurrentListOfActiveClips = new List<RuntimeElement>(maximumNumberOfIntersections);
- m_ActiveClips = new List<RuntimeElement>(maximumNumberOfIntersections);
- m_EvaluateCallbacks.Clear();
- m_PlayableCache.Clear();
- CompileTrackList(graph, timelinePlayable, outputTrackList, go, createOutputs);
- #if UNITY_EDITOR
- if (autoRebalance)
- {
- m_Rebalancer = new IntervalTreeRebalancer(m_IntervalTree);
- }
- #endif
- }
- private void CompileTrackList(PlayableGraph graph, Playable timelinePlayable, IEnumerable<TrackAsset> tracks, GameObject go, bool createOutputs)
- {
- foreach (var track in tracks)
- {
- if (!track.IsCompilable())
- continue;
- if (!m_PlayableCache.ContainsKey(track))
- {
- track.SortClips();
- CreateTrackPlayable(graph, timelinePlayable, track, go, createOutputs);
- }
- }
- }
- void CreateTrackOutput(PlayableGraph graph, TrackAsset track, GameObject go, Playable playable, int port)
- {
- if (track.isSubTrack)
- return;
- var bindings = track.outputs;
- foreach (var binding in bindings)
- {
- var playableOutput = binding.CreateOutput(graph);
- playableOutput.SetReferenceObject(binding.sourceObject);
- playableOutput.SetSourcePlayable(playable, port);
- playableOutput.SetWeight(1.0f);
-
- if (track as AnimationTrack != null)
- {
- EvaluateWeightsForAnimationPlayableOutput(track, (AnimationPlayableOutput)playableOutput);
- #if UNITY_EDITOR
- if (!Application.isPlaying)
- EvaluateAnimationPreviewUpdateCallback(track, (AnimationPlayableOutput)playableOutput);
- #endif
- }
- if (playableOutput.IsPlayableOutputOfType<AudioPlayableOutput>())
- ((AudioPlayableOutput)playableOutput).SetEvaluateOnSeek(!muteAudioScrubbing);
-
- if (track.timelineAsset.markerTrack == track)
- {
- var director = go.GetComponent<PlayableDirector>();
- playableOutput.SetUserData(director);
- foreach (var c in go.GetComponents<INotificationReceiver>())
- {
- playableOutput.AddNotificationReceiver(c);
- }
- }
- }
- }
- void EvaluateWeightsForAnimationPlayableOutput(TrackAsset track, AnimationPlayableOutput animOutput)
- {
- m_EvaluateCallbacks.Add(new AnimationOutputWeightProcessor(animOutput));
- }
- void EvaluateAnimationPreviewUpdateCallback(TrackAsset track, AnimationPlayableOutput animOutput)
- {
- m_EvaluateCallbacks.Add(new AnimationPreviewUpdateCallback(animOutput));
- }
- Playable CreateTrackPlayable(PlayableGraph graph, Playable timelinePlayable, TrackAsset track, GameObject go, bool createOutputs)
- {
- if (!track.IsCompilable())
- return timelinePlayable;
- Playable playable;
- if (m_PlayableCache.TryGetValue(track, out playable))
- return playable;
- if (track.name == "root")
- return timelinePlayable;
- TrackAsset parentActor = track.parent as TrackAsset;
- var parentPlayable = parentActor != null ? CreateTrackPlayable(graph, timelinePlayable, parentActor, go, createOutputs) : timelinePlayable;
- var actorPlayable = track.CreatePlayableGraph(graph, go, m_IntervalTree, timelinePlayable);
- bool connected = false;
- if (!actorPlayable.IsValid())
- {
-
- throw new InvalidOperationException(track.name + "(" + track.GetType() + ") did not produce a valid playable.");
- }
-
- if (parentPlayable.IsValid() && actorPlayable.IsValid())
- {
- int port = parentPlayable.GetInputCount();
- parentPlayable.SetInputCount(port + 1);
- connected = graph.Connect(actorPlayable, 0, parentPlayable, port);
- parentPlayable.SetInputWeight(port, 1.0f);
- }
- if (createOutputs && connected)
- {
- CreateTrackOutput(graph, track, go, parentPlayable, parentPlayable.GetInputCount() - 1);
- }
- CacheTrack(track, actorPlayable, connected ? (parentPlayable.GetInputCount() - 1) : -1, parentPlayable);
- return actorPlayable;
- }
-
-
-
-
-
- public override void PrepareFrame(Playable playable, FrameData info)
- {
- #if UNITY_EDITOR
- if (m_Rebalancer != null)
- m_Rebalancer.Rebalance();
-
-
- if (playableLooped != null && info.timeLooped)
- playableLooped.Invoke(playable);
- #endif
-
-
-
- Evaluate(playable, info);
- }
- private void Evaluate(Playable playable, FrameData frameData)
- {
- if (m_IntervalTree == null)
- return;
- double localTime = playable.GetTime();
- m_ActiveBit = m_ActiveBit == 0 ? 1 : 0;
- m_CurrentListOfActiveClips.Clear();
- m_IntervalTree.IntersectsWith(DiscreteTime.GetNearestTick(localTime), m_CurrentListOfActiveClips);
- foreach (var c in m_CurrentListOfActiveClips)
- {
- c.intervalBit = m_ActiveBit;
- }
-
-
- var timelineEnd = (double)new DiscreteTime(playable.GetDuration());
- foreach (var c in m_ActiveClips)
- {
- if (c.intervalBit != m_ActiveBit)
- c.DisableAt(localTime, timelineEnd, frameData);
- }
- m_ActiveClips.Clear();
-
- for (var a = 0; a < m_CurrentListOfActiveClips.Count; a++)
- {
- m_CurrentListOfActiveClips[a].EvaluateAt(localTime, frameData);
- m_ActiveClips.Add(m_CurrentListOfActiveClips[a]);
- }
- int count = m_EvaluateCallbacks.Count;
- for (int i = 0; i < count; i++)
- {
- m_EvaluateCallbacks[i].Evaluate();
- }
- }
- private void CacheTrack(TrackAsset track, Playable playable, int port, Playable parent)
- {
- m_PlayableCache[track] = playable;
- }
-
- static void ForAOTCompilationOnly()
- {
- new List<IntervalTree<RuntimeElement>.Entry>();
- }
- }
- }
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