MarkerData.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace UnityEditor.Performance.ProfileAnalyzer
  4. {
  5. [Serializable]
  6. internal class MarkerData : IComparable<MarkerData>
  7. {
  8. public string name;
  9. public int nameLowerCaseHash; // lower case name hash for faster comparisons
  10. public double msTotal; // total time of this marker on a frame
  11. public int count; // total number of marker calls in the timeline (multiple per frame)
  12. public int countMin; // min count per frame
  13. public int countMax; // max count per frame
  14. public float countMean; // mean over all frames
  15. public int countMedian; // median over all frames
  16. public int countLowerQuartile; // over all frames
  17. public int countUpperQuartile; // over all frames
  18. public int lastFrame;
  19. public int presentOnFrameCount; // number of frames containing this marker
  20. public int firstFrameIndex;
  21. public float msMean; // mean over all frames
  22. public float msMedian; // median over all frames
  23. public float msLowerQuartile; // over all frames
  24. public float msUpperQuartile; // over all frames
  25. public float msMin; // min total time per frame
  26. public float msMax; // max total time per frame
  27. public int minIndividualFrameIndex;
  28. public int maxIndividualFrameIndex;
  29. public float msMinIndividual; // min individual function call
  30. public float msMaxIndividual; // max individual function call
  31. public float msAtMedian; // time at median frame
  32. public int medianFrameIndex; // frame this markers median value is found on
  33. public int minFrameIndex;
  34. public int maxFrameIndex;
  35. public int minDepth;
  36. public int maxDepth;
  37. public List<string> threads;
  38. const int bucketCount = 20;
  39. public int[] buckets; // Each bucket contains 'number of frames' for 'sum of markers in the frame' in that range
  40. public int[] countBuckets; // Each bucket contains 'number of frames' for 'count in the frame' in that range
  41. public List<FrameTime> frames;
  42. public MarkerData(string markerName)
  43. {
  44. buckets = new int[bucketCount];
  45. countBuckets = new int[bucketCount];
  46. frames = new List<FrameTime>();
  47. threads = new List<string>();
  48. name = markerName;
  49. nameLowerCaseHash = markerName.ToLower().GetHashCode();
  50. msTotal = 0.0;
  51. count = 0;
  52. countMin = 0;
  53. countMax = 0;
  54. countMean = 0f;
  55. countMedian = 0;
  56. countLowerQuartile = 0;
  57. countUpperQuartile = 0;
  58. lastFrame = -1;
  59. presentOnFrameCount = 0;
  60. firstFrameIndex = -1;
  61. msMean = 0f;
  62. msMedian = 0f;
  63. msLowerQuartile = 0f;
  64. msUpperQuartile = 0f;
  65. msMin = float.MaxValue;
  66. msMax = float.MinValue;
  67. minIndividualFrameIndex = 0;
  68. maxIndividualFrameIndex = 0;
  69. msMinIndividual = float.MaxValue;
  70. msMaxIndividual = float.MinValue;
  71. msAtMedian = 0f;
  72. medianFrameIndex = 0;
  73. minFrameIndex = 0;
  74. maxFrameIndex = 0;
  75. minDepth = 0;
  76. maxDepth = 0;
  77. for (int b = 0; b < buckets.Length; b++)
  78. {
  79. buckets[b] = 0;
  80. countBuckets[b] = 0;
  81. }
  82. }
  83. /// <summary>Compare the time duration between the marker median times. Used for sorting in descending order</summary>
  84. /// <param name="other"> The other MarkerData to compare </param>
  85. /// <returns>-1 if this is larger, 0 if the same, 1 if this is smaller</returns>
  86. public int CompareTo(MarkerData other)
  87. {
  88. if (msMedian == other.msMedian)
  89. {
  90. if (medianFrameIndex == other.medianFrameIndex)
  91. {
  92. // Tertiary sort by name order
  93. return name.CompareTo(other.name);
  94. }
  95. // Secondary sort by frame index order
  96. return medianFrameIndex.CompareTo(other.medianFrameIndex);
  97. }
  98. return -msMedian.CompareTo(other.msMedian);
  99. }
  100. public float GetFrameMs(int frameIndex)
  101. {
  102. foreach (var frameData in frames)
  103. {
  104. if (frameData.frameIndex == frameIndex)
  105. return frameData.ms;
  106. }
  107. return 0f;
  108. }
  109. public void ComputeBuckets(float min, float max)
  110. {
  111. float first = min;
  112. float last = max;
  113. float range = last - first;
  114. int maxBucketIndex = (buckets.Length - 1);
  115. for (int bucketIndex = 0; bucketIndex < buckets.Length; bucketIndex++)
  116. {
  117. buckets[bucketIndex] = 0;
  118. }
  119. float scale = range > 0 ? buckets.Length / range : 0;
  120. foreach (FrameTime frameTime in frames)
  121. {
  122. var ms = frameTime.ms;
  123. //int frameIndex = frameTime.frameIndex;
  124. int bucketIndex = (int)((ms - first) * scale);
  125. if (bucketIndex < 0 || bucketIndex > maxBucketIndex)
  126. {
  127. // This can happen if a single marker range is longer than the frame start end (which could occur if running on a separate thread)
  128. // It can also occur for the highest entry in the range (max-min/range) = 1
  129. // if (ms > max) // Check for the spilling case
  130. // Debug.Log(string.Format("Marker {0} : {1}ms exceeds range {2}-{3} on frame {4}", marker.name, ms, first, last, 1+frameIndex));
  131. if (bucketIndex > maxBucketIndex)
  132. bucketIndex = maxBucketIndex;
  133. else
  134. bucketIndex = 0;
  135. }
  136. buckets[bucketIndex] += 1;
  137. }
  138. if (range == 0)
  139. {
  140. // All buckets will be the same
  141. for (int bucketIndex = 1; bucketIndex < buckets.Length; bucketIndex++)
  142. {
  143. buckets[bucketIndex] = buckets[0];
  144. }
  145. }
  146. }
  147. public void ComputeCountBuckets(int min, int max)
  148. {
  149. float first = min;
  150. float last = max;
  151. float range = last - first;
  152. int maxBucketIndex = (countBuckets.Length - 1);
  153. for (int bucketIndex = 0; bucketIndex < countBuckets.Length; bucketIndex++)
  154. {
  155. countBuckets[bucketIndex] = 0;
  156. }
  157. float scale = range > 0 ? countBuckets.Length / range : 0;
  158. foreach (FrameTime frameTime in frames)
  159. {
  160. var count = frameTime.count;
  161. int bucketIndex = (int)((count - first) * scale);
  162. if (bucketIndex < 0 || bucketIndex > maxBucketIndex)
  163. {
  164. if (bucketIndex > maxBucketIndex)
  165. bucketIndex = maxBucketIndex;
  166. else
  167. bucketIndex = 0;
  168. }
  169. countBuckets[bucketIndex] += 1;
  170. }
  171. if (range == 0)
  172. {
  173. // All buckets will be the same
  174. for (int bucketIndex = 1; bucketIndex < countBuckets.Length; bucketIndex++)
  175. {
  176. countBuckets[bucketIndex] = countBuckets[0];
  177. }
  178. }
  179. }
  180. public static string GetFirstThread(MarkerData marker)
  181. {
  182. return marker != null ? marker.threads[0] : "";
  183. }
  184. public static float GetMsMax(MarkerData marker)
  185. {
  186. return marker != null ? marker.msMax : 0.0f;
  187. }
  188. public static int GetMaxFrameIndex(MarkerData marker)
  189. {
  190. return marker != null ? marker.maxFrameIndex : 0;
  191. }
  192. public static float GetMsMin(MarkerData marker)
  193. {
  194. return marker != null ? marker.msMin : 0.0f;
  195. }
  196. public static int GetMinFrameIndex(MarkerData marker)
  197. {
  198. return marker != null ? marker.minFrameIndex : 0;
  199. }
  200. public static float GetMsMedian(MarkerData marker)
  201. {
  202. return marker != null ? marker.msMedian : 0.0f;
  203. }
  204. public static int GetMedianFrameIndex(MarkerData marker)
  205. {
  206. return marker != null ? marker.medianFrameIndex : 0;
  207. }
  208. public static float GetMsUpperQuartile(MarkerData marker)
  209. {
  210. return marker != null ? marker.msUpperQuartile : 0.0f;
  211. }
  212. public static float GetMsLowerQuartile(MarkerData marker)
  213. {
  214. return marker != null ? marker.msLowerQuartile : 0.0f;
  215. }
  216. public static float GetMsMean(MarkerData marker)
  217. {
  218. return marker != null ? marker.msMean : 0.0f;
  219. }
  220. public static float GetMsMinIndividual(MarkerData marker)
  221. {
  222. return marker != null ? marker.msMinIndividual : 0.0f;
  223. }
  224. public static float GetMsMaxIndividual(MarkerData marker)
  225. {
  226. return marker != null ? marker.msMaxIndividual : 0.0f;
  227. }
  228. public static int GetPresentOnFrameCount(MarkerData marker)
  229. {
  230. return marker != null ? marker.presentOnFrameCount : 0;
  231. }
  232. public static float GetMsAtMedian(MarkerData marker)
  233. {
  234. return marker != null ? marker.msAtMedian : 0.0f;
  235. }
  236. public static int GetCountMin(MarkerData marker)
  237. {
  238. return marker != null ? marker.countMin : 0;
  239. }
  240. public static int GetCountMax(MarkerData marker)
  241. {
  242. return marker != null ? marker.countMax : 0;
  243. }
  244. public static int GetCount(MarkerData marker)
  245. {
  246. return marker != null ? marker.count : 0;
  247. }
  248. public static float GetCountMean(MarkerData marker)
  249. {
  250. return marker != null ? marker.countMean : 0.0f;
  251. }
  252. public static double GetMsTotal(MarkerData marker)
  253. {
  254. return marker != null ? marker.msTotal : 0.0;
  255. }
  256. public static int GetMinDepth(MarkerData marker)
  257. {
  258. return marker != null ? marker.minDepth : 0;
  259. }
  260. public static int GetMaxDepth(MarkerData marker)
  261. {
  262. return marker != null ? marker.maxDepth : 0;
  263. }
  264. }
  265. }