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- using UnityEngine;
- namespace UnityEditor.Performance.ProfileAnalyzer
- {
- internal class Histogram
- {
- Draw2D m_2D;
- Color m_ColorBarBackground;
- DisplayUnits m_Units;
- public void SetUnits(Units units)
- {
- m_Units = new DisplayUnits(units);
- }
- public Histogram(Draw2D draw2D, Units units)
- {
- m_2D = draw2D;
- SetUnits(units);
- m_ColorBarBackground = new Color(0.5f, 0.5f, 0.5f);
- }
- public Histogram(Draw2D draw2D, Units units, Color barBackground)
- {
- m_2D = draw2D;
- SetUnits(units);
- m_ColorBarBackground = barBackground;
- }
- public void DrawStart(float width)
- {
- EditorGUILayout.BeginHorizontal(GUILayout.Width(width + 10));
- EditorGUILayout.BeginVertical();
- }
- public void DrawEnd(float width, float min, float max, float spacing)
- {
- EditorGUILayout.BeginHorizontal();
- float halfWidth = width / 2;
- GUIStyle leftAlignStyle = new GUIStyle(GUI.skin.label);
- leftAlignStyle.contentOffset = new Vector2(-5, 0);
- leftAlignStyle.alignment = TextAnchor.MiddleLeft;
- GUIStyle rightAlignStyle = new GUIStyle(GUI.skin.label);
- rightAlignStyle.contentOffset = new Vector2(-5, 0);
- rightAlignStyle.alignment = TextAnchor.MiddleRight;
- EditorGUILayout.LabelField(m_Units.ToString(min, false, 5, true), leftAlignStyle, GUILayout.Width(halfWidth));
- EditorGUILayout.LabelField(m_Units.ToString(max, false, 5, true), rightAlignStyle, GUILayout.Width(halfWidth));
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.EndVertical();
- EditorGUILayout.EndHorizontal();
- }
- public void DrawBackground(float width, float height, int bucketCount, float min, float max, float spacing)
- {
- //bucketCount = (range == 0f) ? 1 : bucketCount;
- float x = (spacing / 2);
- float y = 0;
- float w = ((width + spacing) / bucketCount) - spacing;
- float h = height;
- for (int i = 0; i < bucketCount; i++)
- {
- m_2D.DrawFilledBox(x, y, w, h, m_ColorBarBackground);
- x += w;
- x += spacing;
- }
- }
- public void DrawData(float width, float height, int[] buckets, int totalFrameCount, float min, float max, Color barColor, float spacing)
- {
- float range = max - min;
- //int bucketCount = (range == 0f) ? 1 : buckets.Length;
- int bucketCount = buckets.Length;
- float x = (spacing / 2);
- float y = 0;
- float w = ((width + spacing) / bucketCount) - spacing;
- float h = height;
- float bucketWidth = (range / bucketCount);
- Rect rect = GUILayoutUtility.GetLastRect();
- for (int bucketAt = 0; bucketAt < bucketCount; bucketAt++)
- {
- var count = buckets[bucketAt];
- float barHeight = (h * count) / totalFrameCount;
- if (count > 0) // Make sure we always slow a small bar if non zero
- barHeight = Mathf.Max(1.0f, barHeight);
- m_2D.DrawFilledBox(x, y, w, barHeight, barColor);
- float bucketStart = min + (bucketAt * bucketWidth);
- float bucketEnd = bucketStart + bucketWidth;
- var tooltip = string.Format("{0}-{1}\n{2} {3}\n\nBar width: {4}",
- m_Units.ToTooltipString(bucketStart, false),
- m_Units.ToTooltipString(bucketEnd, true),
- count,
- count == 1 ? "frame" : "frames",
- m_Units.ToTooltipString(bucketWidth, true)
- );
- var content = new GUIContent("", tooltip);
- GUI.Label(new Rect(rect.x + x, rect.y + y, w, h), content);
- x += w;
- x += spacing;
- }
- }
- public void Draw(float width, float height, int[] buckets, int totalFrameCount, float min, float max, Color barColor)
- {
- DrawStart(width);
- float spacing = 2;
- if (m_2D.DrawStart(width, height, Draw2D.Origin.BottomLeft))
- {
- DrawBackground(width, height, buckets.Length, min, max, spacing);
- DrawData(width, height, buckets, totalFrameCount, min, max, barColor, spacing);
- m_2D.DrawEnd();
- }
- DrawEnd(width, min, max, spacing);
- }
- }
- }
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