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- using System.Collections.Generic;
- using JetBrains.Annotations;
- using Unity.Cloud.Collaborate.Models.Structures;
- using Unity.Cloud.Collaborate.Presenters;
- namespace Unity.Cloud.Collaborate.Views
- {
- internal interface IChangesView : IView<IChangesPresenter>
- {
- /// <summary>
- /// Set busy status in the view.
- /// </summary>
- /// <param name="busy">Whether or not the presenter is busy with a request.</param>
- void SetBusyStatus(bool busy);
- /// <summary>
- /// Set the search query in the view.
- /// </summary>
- /// <param name="query">Latest search query to set.</param>
- void SetSearchQuery([NotNull] string query);
- /// <summary>
- /// Set the revision summary in the view.
- /// </summary>
- /// <param name="message">Latest summary to set.</param>
- void SetRevisionSummary([NotNull] string message);
- /// <summary>
- /// Set the conflicts to be displayed.
- /// </summary>
- /// <param name="list">List of conflicts to display.</param>
- void SetConflicts([NotNull] IReadOnlyList<IChangeEntryData> list);
- /// <summary>
- /// Set the changes to be selected.
- /// </summary>
- void SetSelectedChanges();
- /// <summary>
- /// Set the changes to be displayed.
- /// </summary>
- /// <param name="list">List of changes to be displayed.</param>
- void SetChanges([NotNull] IReadOnlyList<IChangeEntryData> list);
- /// <summary>
- /// Set the count of toggled entries.
- /// </summary>
- /// <param name="count">Latest toggled count.</param>
- void SetToggledCount(int count);
- /// <summary>
- /// Enable or disable the publish button based on the provided values. The optional reason is to be used as a
- /// hint to users about why the functionality is blocked.
- /// </summary>
- /// <param name="enabled">Whether or not the publish is to be enabled.</param>
- /// <param name="reason">Reason for the publish to be disabled.</param>
- void SetPublishEnabled(bool enabled, [CanBeNull] string reason = null);
- /// <summary>
- /// Display a dialogue to the user.
- /// </summary>
- /// <param name="title">Title for the dialogue.</param>
- /// <param name="message">Message inside the dialogue.</param>
- /// <param name="affirmative">Affirmative button text.</param>
- /// <returns>True if affirmative is clicked.</returns>
- bool DisplayDialogue([NotNull] string title, [NotNull] string message, [NotNull] string affirmative);
- /// <summary>
- /// Display a dialogue to the user.
- /// </summary>
- /// <param name="title">Title for the dialogue.</param>
- /// <param name="message">Message inside the dialogue.</param>
- /// <param name="affirmative">Affirmative button text.</param>
- /// <param name="negative">Negative button text.</param>
- /// <returns>True if affirmative is clicked.</returns>
- bool DisplayDialogue([NotNull] string title, [NotNull] string message, [NotNull] string affirmative, [NotNull] string negative);
- }
- }
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