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- using System;
- using Unity.Cloud.Collaborate.Models.Structures;
- using JetBrains.Annotations;
- namespace Unity.Cloud.Collaborate.Models
- {
- internal interface IMainModel : IModel
- {
- /// <summary>
- /// Signal when the local state switches between conflicted or not.
- /// </summary>
- event Action<bool> ConflictStatusChange;
- /// <summary>
- /// Signal when an operation with progress has started or stopped.
- /// </summary>
- event Action<bool> OperationStatusChange;
- /// <summary>
- /// Signal with incremental details of the operation in progress.
- /// </summary>
- event Action<IProgressInfo> OperationProgressChange;
- /// <summary>
- /// Signal when an error has occurred.
- /// </summary>
- event Action<IErrorInfo> ErrorOccurred;
- /// <summary>
- /// Signal when the error has cleared.
- /// </summary>
- event Action ErrorCleared;
- /// <summary>
- /// Signal whether or not the there are remote revisions to be fetched.
- /// </summary>
- event Action<bool> RemoteRevisionsAvailabilityChange;
- /// <summary>
- /// Signal when the state of the back button is updated. For example: clearing it or showing a new one.
- /// The string included is the new label for the back navigation button. If that value is null, clear the back
- /// navigation.
- /// </summary>
- event Action<string> BackButtonStateUpdated;
- /// <summary>
- /// Returns true if there are remote revisions available.
- /// </summary>
- bool RemoteRevisionsAvailable { get; }
- /// <summary>
- /// Returns true if there's a conflict locally.
- /// </summary>
- bool Conflicted { get; }
- /// <summary>
- /// Returns progress info if there is any.
- /// </summary>
- [CanBeNull]
- IProgressInfo ProgressInfo { get; }
- /// <summary>
- /// Returns error info if there is any.
- /// </summary>
- [CanBeNull]
- IErrorInfo ErrorInfo { get; }
- /// <summary>
- /// Current tab index being displayed.
- /// </summary>
- int CurrentTabIndex { get; set; }
- /// <summary>
- /// Returns a history model.
- /// </summary>
- /// <returns>Singleton history model for this main model.</returns>
- [NotNull]
- IHistoryModel ConstructHistoryModel();
- /// <summary>
- /// Returns a Changes model.
- /// </summary>
- /// <returns>Singleton change model for this main model.</returns>
- [NotNull]
- IChangesModel ConstructChangesModel();
- /// <summary>
- /// Clears any set error.
- /// </summary>
- void ClearError();
- /// <summary>
- /// Sync to latest revision.
- /// </summary>
- void RequestSync();
- /// <summary>
- /// Request cancel current job.
- /// </summary>
- void RequestCancelJob();
- /// <summary>
- /// Returns the current back navigation. Null if none exists presently.
- /// </summary>
- /// <returns>Current back navigation id, text, and action.</returns>
- (string id, string text, Action backAction)? GetBackNavigation();
- /// <summary>
- /// Register back navigation to be made available to the user to navigate backwards in the UI.
- /// </summary>
- /// <param name="id">Id for the back event.</param>
- /// <param name="text">Text for the back label.</param>
- /// <param name="backAction">Action to perform to go back.</param>
- void RegisterBackNavigation(string id, string text, Action backAction);
- /// <summary>
- /// Unregister back navigation if the given id matches the currently displayed back navigation.
- /// </summary>
- /// <param name="id">Id for the back event.</param>
- /// <returns>True if id matched.</returns>
- bool UnregisterBackNavigation(string id);
- }
- }
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