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- using System;
- using UnityEngine;
- using UnityEngine.Serialization;
- namespace UnityEngine.EventSystems
- {
- [AddComponentMenu("Event/Standalone Input Module")]
-
-
-
-
-
-
- public class StandaloneInputModule : PointerInputModule
- {
- private float m_PrevActionTime;
- private Vector2 m_LastMoveVector;
- private int m_ConsecutiveMoveCount = 0;
- private Vector2 m_LastMousePosition;
- private Vector2 m_MousePosition;
- private GameObject m_CurrentFocusedGameObject;
- private PointerEventData m_InputPointerEvent;
- protected StandaloneInputModule()
- {
- }
- [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)]
- public enum InputMode
- {
- Mouse,
- Buttons
- }
- [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)]
- public InputMode inputMode
- {
- get { return InputMode.Mouse; }
- }
- [SerializeField]
- private string m_HorizontalAxis = "Horizontal";
-
-
-
- [SerializeField]
- private string m_VerticalAxis = "Vertical";
-
-
-
- [SerializeField]
- private string m_SubmitButton = "Submit";
-
-
-
- [SerializeField]
- private string m_CancelButton = "Cancel";
- [SerializeField]
- private float m_InputActionsPerSecond = 10;
- [SerializeField]
- private float m_RepeatDelay = 0.5f;
- [SerializeField]
- [FormerlySerializedAs("m_AllowActivationOnMobileDevice")]
- [HideInInspector]
- private bool m_ForceModuleActive;
- [Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead (UnityUpgradable) -> forceModuleActive")]
- public bool allowActivationOnMobileDevice
- {
- get { return m_ForceModuleActive; }
- set { m_ForceModuleActive = value; }
- }
-
-
-
-
-
-
- [Obsolete("forceModuleActive has been deprecated. There is no need to force the module awake as StandaloneInputModule works for all platforms")]
- public bool forceModuleActive
- {
- get { return m_ForceModuleActive; }
- set { m_ForceModuleActive = value; }
- }
-
-
-
- public float inputActionsPerSecond
- {
- get { return m_InputActionsPerSecond; }
- set { m_InputActionsPerSecond = value; }
- }
-
-
-
-
-
-
- public float repeatDelay
- {
- get { return m_RepeatDelay; }
- set { m_RepeatDelay = value; }
- }
-
-
-
- public string horizontalAxis
- {
- get { return m_HorizontalAxis; }
- set { m_HorizontalAxis = value; }
- }
-
-
-
- public string verticalAxis
- {
- get { return m_VerticalAxis; }
- set { m_VerticalAxis = value; }
- }
-
-
-
- public string submitButton
- {
- get { return m_SubmitButton; }
- set { m_SubmitButton = value; }
- }
-
-
-
- public string cancelButton
- {
- get { return m_CancelButton; }
- set { m_CancelButton = value; }
- }
- private bool ShouldIgnoreEventsOnNoFocus()
- {
- #if UNITY_EDITOR
- return !UnityEditor.EditorApplication.isRemoteConnected;
- #else
- return true;
- #endif
- }
- public override void UpdateModule()
- {
- if (!eventSystem.isFocused && ShouldIgnoreEventsOnNoFocus())
- {
- if (m_InputPointerEvent != null && m_InputPointerEvent.pointerDrag != null && m_InputPointerEvent.dragging)
- {
- ReleaseMouse(m_InputPointerEvent, m_InputPointerEvent.pointerCurrentRaycast.gameObject);
- }
- m_InputPointerEvent = null;
- return;
- }
- m_LastMousePosition = m_MousePosition;
- m_MousePosition = input.mousePosition;
- }
- private void ReleaseMouse(PointerEventData pointerEvent, GameObject currentOverGo)
- {
- ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
- var pointerClickHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(currentOverGo);
-
- if (pointerEvent.pointerClick == pointerClickHandler && pointerEvent.eligibleForClick)
- {
- ExecuteEvents.Execute(pointerEvent.pointerClick, pointerEvent, ExecuteEvents.pointerClickHandler);
- }
- if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
- {
- ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.dropHandler);
- }
- pointerEvent.eligibleForClick = false;
- pointerEvent.pointerPress = null;
- pointerEvent.rawPointerPress = null;
- pointerEvent.pointerClick = null;
- if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
- pointerEvent.dragging = false;
- pointerEvent.pointerDrag = null;
-
-
-
-
- if (currentOverGo != pointerEvent.pointerEnter)
- {
- HandlePointerExitAndEnter(pointerEvent, null);
- HandlePointerExitAndEnter(pointerEvent, currentOverGo);
- }
- m_InputPointerEvent = pointerEvent;
- }
- public override bool ShouldActivateModule()
- {
- if (!base.ShouldActivateModule())
- return false;
- var shouldActivate = m_ForceModuleActive;
- shouldActivate |= input.GetButtonDown(m_SubmitButton);
- shouldActivate |= input.GetButtonDown(m_CancelButton);
- shouldActivate |= !Mathf.Approximately(input.GetAxisRaw(m_HorizontalAxis), 0.0f);
- shouldActivate |= !Mathf.Approximately(input.GetAxisRaw(m_VerticalAxis), 0.0f);
- shouldActivate |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0.0f;
- shouldActivate |= input.GetMouseButtonDown(0);
- if (input.touchCount > 0)
- shouldActivate = true;
- return shouldActivate;
- }
-
-
-
- public override void ActivateModule()
- {
- if (!eventSystem.isFocused && ShouldIgnoreEventsOnNoFocus())
- return;
- base.ActivateModule();
- m_MousePosition = input.mousePosition;
- m_LastMousePosition = input.mousePosition;
- var toSelect = eventSystem.currentSelectedGameObject;
- if (toSelect == null)
- toSelect = eventSystem.firstSelectedGameObject;
- eventSystem.SetSelectedGameObject(toSelect, GetBaseEventData());
- }
-
-
-
- public override void DeactivateModule()
- {
- base.DeactivateModule();
- ClearSelection();
- }
- public override void Process()
- {
- if (!eventSystem.isFocused && ShouldIgnoreEventsOnNoFocus())
- return;
- bool usedEvent = SendUpdateEventToSelectedObject();
-
-
-
- if (!ProcessTouchEvents() && input.mousePresent)
- ProcessMouseEvent();
- if (eventSystem.sendNavigationEvents)
- {
- if (!usedEvent)
- usedEvent |= SendMoveEventToSelectedObject();
- if (!usedEvent)
- SendSubmitEventToSelectedObject();
- }
- }
- private bool ProcessTouchEvents()
- {
- for (int i = 0; i < input.touchCount; ++i)
- {
- Touch touch = input.GetTouch(i);
- if (touch.type == TouchType.Indirect)
- continue;
- bool released;
- bool pressed;
- var pointer = GetTouchPointerEventData(touch, out pressed, out released);
- ProcessTouchPress(pointer, pressed, released);
- if (!released)
- {
- ProcessMove(pointer);
- ProcessDrag(pointer);
- }
- else
- RemovePointerData(pointer);
- }
- return input.touchCount > 0;
- }
-
-
-
-
-
-
-
-
-
- protected void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)
- {
- var currentOverGo = pointerEvent.pointerCurrentRaycast.gameObject;
-
- if (pressed)
- {
- pointerEvent.eligibleForClick = true;
- pointerEvent.delta = Vector2.zero;
- pointerEvent.dragging = false;
- pointerEvent.useDragThreshold = true;
- pointerEvent.pressPosition = pointerEvent.position;
- pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
- DeselectIfSelectionChanged(currentOverGo, pointerEvent);
- if (pointerEvent.pointerEnter != currentOverGo)
- {
-
- HandlePointerExitAndEnter(pointerEvent, currentOverGo);
- pointerEvent.pointerEnter = currentOverGo;
- }
-
-
-
- var newPressed = ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.pointerDownHandler);
- var newClick = ExecuteEvents.GetEventHandler<IPointerClickHandler>(currentOverGo);
-
- if (newPressed == null)
- newPressed = newClick;
-
- float time = Time.unscaledTime;
- if (newPressed == pointerEvent.lastPress)
- {
- var diffTime = time - pointerEvent.clickTime;
- if (diffTime < 0.3f)
- ++pointerEvent.clickCount;
- else
- pointerEvent.clickCount = 1;
- pointerEvent.clickTime = time;
- }
- else
- {
- pointerEvent.clickCount = 1;
- }
- pointerEvent.pointerPress = newPressed;
- pointerEvent.rawPointerPress = currentOverGo;
- pointerEvent.pointerClick = newClick;
- pointerEvent.clickTime = time;
-
- pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(currentOverGo);
- if (pointerEvent.pointerDrag != null)
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
- }
-
- if (released)
- {
-
- ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
-
-
- var pointerClickHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(currentOverGo);
-
- if (pointerEvent.pointerClick == pointerClickHandler && pointerEvent.eligibleForClick)
- {
- ExecuteEvents.Execute(pointerEvent.pointerClick, pointerEvent, ExecuteEvents.pointerClickHandler);
- }
- if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
- {
- ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.dropHandler);
- }
- pointerEvent.eligibleForClick = false;
- pointerEvent.pointerPress = null;
- pointerEvent.rawPointerPress = null;
- pointerEvent.pointerClick = null;
- if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
- pointerEvent.dragging = false;
- pointerEvent.pointerDrag = null;
-
- ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler);
- pointerEvent.pointerEnter = null;
- }
- m_InputPointerEvent = pointerEvent;
- }
-
-
-
-
- protected bool SendSubmitEventToSelectedObject()
- {
- if (eventSystem.currentSelectedGameObject == null)
- return false;
- var data = GetBaseEventData();
- if (input.GetButtonDown(m_SubmitButton))
- ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.submitHandler);
- if (input.GetButtonDown(m_CancelButton))
- ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.cancelHandler);
- return data.used;
- }
- private Vector2 GetRawMoveVector()
- {
- Vector2 move = Vector2.zero;
- move.x = input.GetAxisRaw(m_HorizontalAxis);
- move.y = input.GetAxisRaw(m_VerticalAxis);
- if (input.GetButtonDown(m_HorizontalAxis))
- {
- if (move.x < 0)
- move.x = -1f;
- if (move.x > 0)
- move.x = 1f;
- }
- if (input.GetButtonDown(m_VerticalAxis))
- {
- if (move.y < 0)
- move.y = -1f;
- if (move.y > 0)
- move.y = 1f;
- }
- return move;
- }
-
-
-
-
- protected bool SendMoveEventToSelectedObject()
- {
- float time = Time.unscaledTime;
- Vector2 movement = GetRawMoveVector();
- if (Mathf.Approximately(movement.x, 0f) && Mathf.Approximately(movement.y, 0f))
- {
- m_ConsecutiveMoveCount = 0;
- return false;
- }
- bool similarDir = (Vector2.Dot(movement, m_LastMoveVector) > 0);
-
- if (similarDir && m_ConsecutiveMoveCount == 1)
- {
- if (time <= m_PrevActionTime + m_RepeatDelay)
- return false;
- }
-
- else
- {
- if (time <= m_PrevActionTime + 1f / m_InputActionsPerSecond)
- return false;
- }
- var axisEventData = GetAxisEventData(movement.x, movement.y, 0.6f);
- if (axisEventData.moveDir != MoveDirection.None)
- {
- ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler);
- if (!similarDir)
- m_ConsecutiveMoveCount = 0;
- m_ConsecutiveMoveCount++;
- m_PrevActionTime = time;
- m_LastMoveVector = movement;
- }
- else
- {
- m_ConsecutiveMoveCount = 0;
- }
- return axisEventData.used;
- }
- protected void ProcessMouseEvent()
- {
- ProcessMouseEvent(0);
- }
- [Obsolete("This method is no longer checked, overriding it with return true does nothing!")]
- protected virtual bool ForceAutoSelect()
- {
- return false;
- }
-
-
-
- protected void ProcessMouseEvent(int id)
- {
- var mouseData = GetMousePointerEventData(id);
- var leftButtonData = mouseData.GetButtonState(PointerEventData.InputButton.Left).eventData;
- m_CurrentFocusedGameObject = leftButtonData.buttonData.pointerCurrentRaycast.gameObject;
-
- ProcessMousePress(leftButtonData);
- ProcessMove(leftButtonData.buttonData);
- ProcessDrag(leftButtonData.buttonData);
-
- ProcessMousePress(mouseData.GetButtonState(PointerEventData.InputButton.Right).eventData);
- ProcessDrag(mouseData.GetButtonState(PointerEventData.InputButton.Right).eventData.buttonData);
- ProcessMousePress(mouseData.GetButtonState(PointerEventData.InputButton.Middle).eventData);
- ProcessDrag(mouseData.GetButtonState(PointerEventData.InputButton.Middle).eventData.buttonData);
- if (!Mathf.Approximately(leftButtonData.buttonData.scrollDelta.sqrMagnitude, 0.0f))
- {
- var scrollHandler = ExecuteEvents.GetEventHandler<IScrollHandler>(leftButtonData.buttonData.pointerCurrentRaycast.gameObject);
- ExecuteEvents.ExecuteHierarchy(scrollHandler, leftButtonData.buttonData, ExecuteEvents.scrollHandler);
- }
- }
- protected bool SendUpdateEventToSelectedObject()
- {
- if (eventSystem.currentSelectedGameObject == null)
- return false;
- var data = GetBaseEventData();
- ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.updateSelectedHandler);
- return data.used;
- }
-
-
-
- protected void ProcessMousePress(MouseButtonEventData data)
- {
- var pointerEvent = data.buttonData;
- var currentOverGo = pointerEvent.pointerCurrentRaycast.gameObject;
-
- if (data.PressedThisFrame())
- {
- pointerEvent.eligibleForClick = true;
- pointerEvent.delta = Vector2.zero;
- pointerEvent.dragging = false;
- pointerEvent.useDragThreshold = true;
- pointerEvent.pressPosition = pointerEvent.position;
- pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
- DeselectIfSelectionChanged(currentOverGo, pointerEvent);
-
-
-
- var newPressed = ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.pointerDownHandler);
- var newClick = ExecuteEvents.GetEventHandler<IPointerClickHandler>(currentOverGo);
-
- if (newPressed == null)
- newPressed = newClick;
-
- float time = Time.unscaledTime;
- if (newPressed == pointerEvent.lastPress)
- {
- var diffTime = time - pointerEvent.clickTime;
- if (diffTime < 0.3f)
- ++pointerEvent.clickCount;
- else
- pointerEvent.clickCount = 1;
- pointerEvent.clickTime = time;
- }
- else
- {
- pointerEvent.clickCount = 1;
- }
- pointerEvent.pointerPress = newPressed;
- pointerEvent.rawPointerPress = currentOverGo;
- pointerEvent.pointerClick = newClick;
- pointerEvent.clickTime = time;
-
- pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(currentOverGo);
- if (pointerEvent.pointerDrag != null)
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
- m_InputPointerEvent = pointerEvent;
- }
-
- if (data.ReleasedThisFrame())
- {
- ReleaseMouse(pointerEvent, currentOverGo);
- }
- }
- protected GameObject GetCurrentFocusedGameObject()
- {
- return m_CurrentFocusedGameObject;
- }
- }
- }
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