Use this class to compare two Vector2 objects for equality with NUnit constraints. Use the static Vector2EqualityComparer.Instance
to have the calculation error value set to default 0.0001f. For any other error value, instantiate a new comparer object with the one argument constructor.
Syntax |
Description |
Instance |
A comparer instance with the default error value set to 0.0001f. |
Syntax |
Description |
Vector2EqualityComparer(float error) |
Creates an instance with a custom error value. |
Syntax |
Description |
Equals(Vector2 expected, Vector2 actual) |
Compares the actual and expected Vector2 objects for equality using the Utils.AreFloatsEqual method. |
[TestFixture]
public class Vector2Test
{
[Test]
public void VerifyThat_TwoVector2ObjectsAreEqual()
{
var actual = new Vector2(10e-7f, 10e-7f);
var expected = new Vector2(0f, 0f);
var comparer = new Vector2EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
actual = new Vector2(0.01f, 0.01f);
expected = new Vector2(0.01f, 0.01f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance));
}
}