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- using UnityEngine;
- using UnityEngine.TestTools;
- using NUnit.Framework;
- using System.Collections;
- public class FXTests
- {
- GameObject spaceshipPrefab;
- GameObject asteroidPrefab;
- GameObject spaceshipDebrisPrefab;
- GameObject explosionPrefab;
- [SetUp]
- public void Setup()
- {
- GameManager.InitializeTestingEnvironment(false, false, true, false, false);
- spaceshipPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().spaceshipPrefab;
- asteroidPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().asteroidPrefab;
- spaceshipDebrisPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().spaceshipDebrisPrefab;
- explosionPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().explosionPrefab;
- }
- void ClearScene()
- {
- Transform[] objects = Object.FindObjectsOfType<Transform>();
- foreach (Transform obj in objects)
- {
- if (obj != null)
- Object.DestroyImmediate(obj.gameObject);
- }
- }
- [Test]
- public void _01_FXPrefabsExist()
- {
- Assert.NotNull(spaceshipDebrisPrefab);
- Assert.NotNull(spaceshipDebrisPrefab.GetComponent<DebrisController>());
- Assert.NotNull(explosionPrefab);
- }
- [UnityTest]
- public IEnumerator _02_DebrisFragmentsHaveVelocityOnStart()
- {
- ClearScene();
- GameObject debris = Object.Instantiate(spaceshipDebrisPrefab, Vector3.zero, Quaternion.identity);
-
- yield return null;
- foreach(Rigidbody2D fragment in debris.GetComponentsInChildren<Rigidbody2D>())
- {
- Assert.IsTrue(fragment.velocity != Vector2.zero);
- }
- }
- [UnityTest]
- public IEnumerator _03_DebrisFragmentsAreDestroyedAfterSeconds()
- {
- ClearScene();
- GameObject debris = Object.Instantiate(spaceshipDebrisPrefab, Vector3.zero, Quaternion.identity);
- yield return new WaitForSeconds(1.0f); // Debris should be destroyed after 1 sec
-
- Assert.IsTrue(debris == null);
- Assert.IsTrue(Object.FindObjectsOfType<Rigidbody2D>().Length == 0);
- }
- [UnityTest]
- public IEnumerator _04_ExplosionParticlesAreSpawnedWithDebris()
- {
- ClearScene();
- GameObject debris = Object.Instantiate(spaceshipDebrisPrefab, Vector3.zero, Quaternion.identity);
-
- yield return null;
- ParticleSystem explosion = Object.FindObjectOfType<ParticleSystem>();
- Assert.IsTrue(explosion != null);
-
- yield return new WaitForSeconds(explosion.main.duration);
- Assert.IsTrue(explosion == null);
- }
- [UnityTest]
- public IEnumerator _05_ExplosionParticlesActivateChildParticlesAndSubEmmitersSuccessfully()
- {
- ClearScene();
- ParticleSystem explosion = Object.Instantiate(spaceshipDebrisPrefab.GetComponent<DebrisController>().explosionParticles, Vector3.zero, Quaternion.identity).GetComponent<ParticleSystem>();
- Assert.IsTrue(explosion != null);
- Assert.IsTrue(explosion.transform.GetChild(0).GetComponent<ParticleSystem>() != null);
- Assert.IsTrue(explosion.transform.GetChild(1).GetComponent<ParticleSystem>() != null);
- Assert.IsTrue(explosion.transform.GetChild(2).GetComponent<ParticleSystem>() != null);
-
- yield return null;
- Assert.IsTrue(explosion.particleCount == 50); // Main explosion PS burst emits 50 particles on the first frame
- Assert.IsTrue(explosion.transform.GetChild(0).GetComponent<ParticleSystem>().particleCount == 1); // Glow emits 1 particle on the first frame
- Assert.IsTrue(explosion.transform.GetChild(1).GetComponent<ParticleSystem>().particleCount == 2); // Shockwave emits 2 particles on the first frame
- Assert.IsTrue(explosion.subEmitters.GetSubEmitterSystem(0) != null); // Subemitter exists, indexOutOfRange if subemitter cannot be found
-
- yield return new WaitForSeconds(0.2f);
- Assert.IsTrue(explosion.subEmitters.GetSubEmitterSystem(0).particleCount > 0); // Subemitter emits particles over time
- }
- }
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