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- using UnityEngine;
- using UnityEngine.TestTools;
- using NUnit.Framework;
- using System.Collections;
- using UnityEngine.SceneManagement;
- using UnityEditor;
- using UnityEditor.SceneManagement;
- public class CameraTests
- {
- GameObject cameraPrefab;
- string asteroidsScenePath;
- LoadSceneParameters loadSceneParameters;
- [SetUp]
- public void Setup()
- {
- GameManager.InitializeTestingEnvironment(true, true, true, false, false);
- loadSceneParameters = new LoadSceneParameters(LoadSceneMode.Single, LocalPhysicsMode.None);
- Object asteroidsScene = ((GameObject)Resources.Load("TestsReferences")).GetComponent<TestsReferences>().asteroidsScene;
- asteroidsScenePath = AssetDatabase.GetAssetPath(asteroidsScene);
- cameraPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().cameraPrefab;
- }
- [Test]
- public void _01_CameraPrefabExists()
- {
- Assert.NotNull(cameraPrefab);
- }
- [Test]
- public void _02_CameraPrefabHasRequiredComponents()
- {
- Assert.IsTrue(cameraPrefab.GetComponent<Camera>().clearFlags == CameraClearFlags.Skybox);
- Assert.IsTrue(cameraPrefab.GetComponent<Camera>().orthographic);
- }
-
- [UnityTest]
- public IEnumerator _03_CameraExistsInScene()
- {
- EditorSceneManager.LoadSceneInPlayMode(asteroidsScenePath, loadSceneParameters);
-
- yield return null;
- Assert.IsTrue(Object.FindObjectOfType<Camera>().name == "Camera");
- }
- }
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