using System.Xml.Serialization; using System.IO; using UnityEngine; using OpenCover.Framework.Model; using UnityEditor.TestTools.CodeCoverage.Utils; namespace UnityEditor.TestTools.CodeCoverage.OpenCover { internal class OpenCoverResultWriter : CoverageResultWriterBase { public OpenCoverResultWriter(CoverageSettings coverageSettings) : base(coverageSettings) { } public override void WriteCoverageSession() { XmlSerializer serializer = new XmlSerializer(typeof(CoverageSession)); string fileFullPath = GetNextFullFilePath(); using (TextWriter writer = new StreamWriter(fileFullPath)) { serializer.Serialize(writer, CoverageSession); } ResultsLogger.Log(ResultID.Log_ResultsSaved, fileFullPath); base.WriteCoverageSession(); } } }