Using pre-set license Built from '2021.3/china_unity/release' branch; Version is '2021.3.7f1c1 (4f55c298767e) revision 5199298'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22621) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 16108 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\work\Unity 2021.3.7f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/U3D/My project -logFile Logs/AssetImportWorker1.log -srvPort 14267 Successfully changed project path to: D:/U3D/My project D:/U3D/My project [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" AS: AutoStreaming module initializing. Refreshing native plugins compatible for Editor in 57.07 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.7f1c1 (4f55c298767e) [Subsystems] Discovering subsystems at path D:/work/Unity 2021.3.7f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/U3D/My project/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560) Vendor: NVIDIA VRAM: 6009 MB Driver: 31.0.15.2849 Initialize mono Mono path[0] = 'D:/work/Unity 2021.3.7f1c1/Editor/Data/Managed' Mono path[1] = 'D:/work/Unity 2021.3.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/work/Unity 2021.3.7f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56192 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/work/Unity 2021.3.7f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001524 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 53.62 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.472 seconds Domain Reload Profiling: ReloadAssembly (472ms) BeginReloadAssembly (71ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (324ms) LoadAssemblies (67ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (72ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (23ms) SetupLoadedEditorAssemblies (181ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (54ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (88ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.006533 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Symbol file LoadedFromMemory doesn't match image D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.44 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) Mono: successfully reloaded assembly - Completed reload, in 1.333 seconds Domain Reload Profiling: ReloadAssembly (1334ms) BeginReloadAssembly (130ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (20ms) EndReloadAssembly (1067ms) LoadAssemblies (90ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (240ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (66ms) SetupLoadedEditorAssemblies (648ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (79ms) ProcessInitializeOnLoadAttributes (536ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Refreshing native plugins compatible for Editor in 0.42 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3378 Unused Serialized files (Serialized files now loaded: 0) Unloading 27 unused Assets / (111.4 KB). Loaded Objects now: 3837. Memory consumption went from 116.4 MB to 116.3 MB. Total: 8.803000 ms (FindLiveObjects: 0.183000 ms CreateObjectMapping: 0.086600 ms MarkObjects: 8.439900 ms DeleteObjects: 0.092100 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Prepare Registering precompiled user dll's ... Registered in 0.019478 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Symbol file LoadedFromMemory doesn't match image D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in D:\U3D\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) Mono: successfully reloaded assembly - Completed reload, in 2.000 seconds Domain Reload Profiling: ReloadAssembly (2000ms) BeginReloadAssembly (270ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (64ms) EndReloadAssembly (1557ms) LoadAssemblies (196ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (502ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (69ms) SetupLoadedEditorAssemblies (466ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (18ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (1ms) BeforeProcessingInitializeOnLoad (115ms) ProcessInitializeOnLoadAttributes (304ms) ProcessInitializeOnLoadMethodAttributes (21ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3373 Unused Serialized files (Serialized files now loaded: 0) Unloading 20 unused Assets / (78.5 KB). Loaded Objects now: 3841. Memory consumption went from 116.3 MB to 116.3 MB. Total: 7.729800 ms (FindLiveObjects: 0.168700 ms CreateObjectMapping: 0.077200 ms MarkObjects: 7.399100 ms DeleteObjects: 0.083600 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->