namespace Unity.VisualScripting { [UnitOrder(406)] public abstract class Project<T> : Unit { /// <summary> /// The vector to project. /// </summary> [DoNotSerialize] public ValueInput a { get; private set; } /// <summary> /// The vector on which to project. /// </summary> [DoNotSerialize] public ValueInput b { get; private set; } /// <summary> /// The projection of A on B. /// </summary> [DoNotSerialize] [PortLabelHidden] public ValueOutput projection { get; private set; } protected override void Definition() { a = ValueInput<T>(nameof(a)); b = ValueInput<T>(nameof(b)); projection = ValueOutput(nameof(projection), Operation).Predictable(); Requirement(a, projection); Requirement(b, projection); } private T Operation(Flow flow) { return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b)); } public abstract T Operation(T a, T b); } }